use TickRender() for RenderSprites and PaletteModifier
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@@ -17,7 +17,7 @@ namespace OpenRA.Mods.RA
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{
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class NukePaletteEffectInfo : TraitInfo<NukePaletteEffect> { }
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public class NukePaletteEffect : IPaletteModifier, ITick
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public class NukePaletteEffect : IPaletteModifier, ITickRender
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{
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const int nukeEffectLength = 20;
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int remainingFrames;
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@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
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remainingFrames = nukeEffectLength;
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}
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public void Tick(Actor self)
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public void TickRender(WorldRenderer wr, Actor self)
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{
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if (remainingFrames > 0)
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remainingFrames--;
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