use TickRender() for RenderSprites and PaletteModifier
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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@@ -43,9 +44,9 @@ namespace OpenRA.Mods.RA.Render
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DefaultAnimation.PlayFetchIndex(NormalizeSequence(DefaultAnimation, e.DamageState, info.Sequence), () => adjacent);
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}
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public override void Tick(Actor self)
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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base.Tick(self);
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base.TickRender(wr, self);
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if (!dirty)
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return;
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