use TickRender() for RenderSprites and PaletteModifier

This commit is contained in:
Matthias Mailänder
2014-07-03 20:42:37 +02:00
parent 58cb603803
commit 87fd576b26
23 changed files with 48 additions and 43 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Render
}
}
class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync
class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITickRender, INotifyProduction, INotifySold, ISync
{
Animation roof;
[Sync] bool isOpen;
@@ -62,9 +62,9 @@ namespace OpenRA.Mods.RA.Render
buildComplete = true;
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
base.Tick(self);
base.TickRender(wr, self);
if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit).Any( a => a != self ))
{
isOpen = false;