use TickRender() for RenderSprites and PaletteModifier
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.RA.Render
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}
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}
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class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITick, INotifyProduction, INotifySold, ISync
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class RenderBuildingWarFactory : RenderBuilding, INotifyBuildComplete, ITickRender, INotifyProduction, INotifySold, ISync
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{
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Animation roof;
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[Sync] bool isOpen;
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@@ -62,9 +62,9 @@ namespace OpenRA.Mods.RA.Render
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buildComplete = true;
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}
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public override void Tick(Actor self)
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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base.Tick(self);
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base.TickRender(wr, self);
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if (isOpen && !self.World.ActorMap.GetUnitsAt(openExit).Any( a => a != self ))
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{
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isOpen = false;
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