use TickRender() for RenderSprites and PaletteModifier
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Render
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new Animation(self.World, image);
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}
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public override void Tick(Actor self)
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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var desiredState = harv.Fullness * (info.ImagesByFullness.Length - 1) / 100;
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var desiredImage = info.ImagesByFullness[desiredState];
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Render
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if (DefaultAnimation.Name != desiredImage)
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DefaultAnimation.ChangeImage(desiredImage, "idle");
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base.Tick(self);
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base.TickRender(wr, self);
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}
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public void Harvested(Actor self, ResourceType resource)
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