use TickRender() for RenderSprites and PaletteModifier

This commit is contained in:
Matthias Mailänder
2014-07-03 20:42:37 +02:00
parent 58cb603803
commit 87fd576b26
23 changed files with 48 additions and 43 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Render
new Animation(self.World, image);
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
var desiredState = harv.Fullness * (info.ImagesByFullness.Length - 1) / 100;
var desiredImage = info.ImagesByFullness[desiredState];
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Render
if (DefaultAnimation.Name != desiredImage)
DefaultAnimation.ChangeImage(desiredImage, "idle");
base.Tick(self);
base.TickRender(wr, self);
}
public void Harvested(Actor self, ResourceType resource)