use TickRender() for RenderSprites and PaletteModifier
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@@ -1,6 +1,6 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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@@ -8,6 +8,7 @@
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Mods.RA.Effects;
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using OpenRA.Traits;
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@@ -79,9 +80,9 @@ namespace OpenRA.Mods.RA.Render
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Attacking(self, target);
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}
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public override void Tick(Actor self)
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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base.Tick(self);
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base.TickRender(wr, self);
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if ((State == AnimationState.Moving || dirty) && !move.IsMoving)
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{
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