use TickRender() for RenderSprites and PaletteModifier

This commit is contained in:
Matthias Mailänder
2014-07-03 20:42:37 +02:00
parent 58cb603803
commit 87fd576b26
23 changed files with 48 additions and 43 deletions

View File

@@ -9,6 +9,7 @@
#endregion
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
@@ -41,7 +42,7 @@ namespace OpenRA.Mods.RA.Render
public bool ShouldBeOpen()
{
if (self.CenterPosition.Z > 0 || move.IsMoving)
if (self.CenterPosition.Z > 0 || move.IsMoving || cargo.CurrentAdjacentCells == null)
return false;
return cargo.CurrentAdjacentCells.Any(c => self.World.Map.Contains(c)
@@ -70,14 +71,14 @@ namespace OpenRA.Mods.RA.Render
PlayCustomAnimBackwards(self, info.OpenAnim, null);
}
public override void Tick(Actor self)
public override void TickRender(WorldRenderer wr, Actor self)
{
if (ShouldBeOpen())
Open();
else
Close();
base.Tick(self);
base.TickRender(wr, self);
}
}
}