use TickRender() for RenderSprites and PaletteModifier
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@@ -9,6 +9,7 @@
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#endregion
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Render
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@@ -34,13 +35,13 @@ namespace OpenRA.Mods.RA.Render
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.Single(a => a.Info.Name == info.Armament);
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}
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public override void Tick(Actor self)
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public override void TickRender(WorldRenderer wr, Actor self)
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{
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var sequence = (armament.IsReloading ? "empty-" : "") + (attack.IsAttacking ? "aim" : "idle");
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if (sequence != DefaultAnimation.CurrentSequence.Name)
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DefaultAnimation.ReplaceAnim(sequence);
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base.Tick(self);
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base.TickRender(wr, self);
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}
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}
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}
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