diff --git a/OpenRA.Game/Server/Server.cs b/OpenRA.Game/Server/Server.cs index f01b7718b7..9340a6a2a3 100644 --- a/OpenRA.Game/Server/Server.cs +++ b/OpenRA.Game/Server/Server.cs @@ -35,6 +35,8 @@ namespace OpenRA.Server public class Server { + public readonly string TwoHumansRequiredText = "This server requires at least two human players to start a match."; + public readonly IPAddress Ip; public readonly int Port; public readonly MersenneTwister Random = new MersenneTwister(); @@ -396,7 +398,7 @@ namespace OpenRA.Server SendOrderTo(newConn, "Message", "This map contains custom rules. Game experience may change."); if (!LobbyInfo.GlobalSettings.EnableSingleplayer) - SendOrderTo(newConn, "Message", "This server requires at least two human players to start a match."); + SendOrderTo(newConn, "Message", TwoHumansRequiredText); else if (Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots)) SendOrderTo(newConn, "Message", "Bots have been disabled on this map."); diff --git a/OpenRA.Mods.Common/ServerTraits/LobbyCommands.cs b/OpenRA.Mods.Common/ServerTraits/LobbyCommands.cs index 565caaa2b5..79c939139d 100644 --- a/OpenRA.Mods.Common/ServerTraits/LobbyCommands.cs +++ b/OpenRA.Mods.Common/ServerTraits/LobbyCommands.cs @@ -126,7 +126,7 @@ namespace OpenRA.Mods.Common.Server if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer && server.LobbyInfo.Clients.Where(c => c.Bot == null && c.Slot != null).Count() == 1) { - server.SendOrderTo(conn, "Message", "This server requires at least two human players to start match."); + server.SendOrderTo(conn, "Message", server.TwoHumansRequiredText); return true; } @@ -404,7 +404,7 @@ namespace OpenRA.Mods.Common.Server server.SendMessage("This map contains custom rules. Game experience may change."); if (!server.LobbyInfo.GlobalSettings.EnableSingleplayer) - server.SendMessage("This server requires at least two human players to start match."); + server.SendMessage(server.TwoHumansRequiredText); else if (server.Map.Players.Players.Where(p => p.Value.Playable).All(p => !p.Value.AllowBots)) server.SendMessage("Bots have been disabled on this map."); };