Update rules for cargo changes

This commit is contained in:
ScottNZ
2014-02-11 16:13:47 +13:00
parent 025de83d3a
commit 881d17a996
6 changed files with 2 additions and 12 deletions

View File

@@ -115,7 +115,6 @@ APC:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
UnloadFacing: 220
LeavesHusk: LeavesHusk:
HuskActor: APC.Husk HuskActor: APC.Husk

View File

@@ -27,7 +27,6 @@
Types: Vehicle Types: Vehicle
MaxWeight: 1 MaxWeight: 1
PipCount: 1 PipCount: 1
MaximumUnloadAltitude: 800
LeavesHusk: LeavesHusk:
HuskActor: CARRYALL.Husk HuskActor: CARRYALL.Husk

View File

@@ -902,7 +902,6 @@ Rules:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
UnloadFacing: 220
ARTY: ARTY:
Inherits: ^Tank Inherits: ^Tank
Buildable: Buildable:

View File

@@ -216,7 +216,8 @@ LST:
Speed: 113 Speed: 113
RevealsShroud: RevealsShroud:
Range: 6 Range: 6
RenderUnit: RenderLandingCraft:
OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
Cargo: Cargo:
Types: Infantry, Vehicle Types: Infantry, Vehicle
MaxWeight: 5 MaxWeight: 5

View File

@@ -353,7 +353,6 @@ JEEP:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
PipCount: 1 PipCount: 1
UnloadFacing: 220
APC: APC:
Inherits: ^Tank Inherits: ^Tank
@@ -386,7 +385,6 @@ APC:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
UnloadFacing: 220
MNLY.AP: MNLY.AP:
Inherits: ^Tank Inherits: ^Tank

View File

@@ -60,7 +60,6 @@ APC:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
UnloadFacing: 220
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -350,7 +349,6 @@ BUS:
Types: Infantry Types: Infantry
MaxWeight: 20 MaxWeight: 20
PipCount: 5 PipCount: 5
UnloadFacing: 220
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -378,7 +376,6 @@ PICK:
Types: Infantry Types: Infantry
MaxWeight: 2 MaxWeight: 2
PipCount: 5 PipCount: 5
UnloadFacing: 220
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -406,7 +403,6 @@ CAR:
Types: Infantry Types: Infantry
MaxWeight: 4 MaxWeight: 4
PipCount: 5 PipCount: 5
UnloadFacing: 220
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -459,7 +455,6 @@ WINI:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
UnloadFacing: 220
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody:
@@ -638,7 +633,6 @@ SAPC:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
UnloadFacing: 220
RenderSprites: RenderSprites:
RenderVoxels: RenderVoxels:
WithVoxelBody: WithVoxelBody: