DefaultInputControllerWidget should not ever consume input it doesnt want
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@@ -161,30 +161,36 @@ namespace OpenRA.Widgets
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{
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switch (e.KeyName)
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{
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case "up": scrollUp = true; break;
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case "down": scrollDown = true; break;
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case "left": scrollLeft = true; break;
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case "right": scrollRight = true; break;
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case "up": scrollUp = true; return true;
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case "down": scrollDown = true; return true;
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case "left": scrollLeft = true; return true;
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case "right": scrollRight = true; return true;
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}
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if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
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{
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Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
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return true;
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}
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if (e.KeyChar == 08)
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{
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GotoNextBase();
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return true;
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}
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}
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else
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{
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switch (e.KeyName)
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{
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case "up": scrollUp = false; break;
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case "down": scrollDown = false; break;
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case "left": scrollLeft = false; break;
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case "right": scrollRight = false; break;
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case "up": scrollUp = false; return true;
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case "down": scrollDown = false; return true;
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case "left": scrollLeft = false; return true;
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case "right": scrollRight = false; return true;
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}
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}
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return true;
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return false;
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}
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public override void Tick(World world)
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