Fix maps without spawn points no longer working
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@@ -12,6 +12,7 @@
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Widgets.Logic;
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using OpenRA.Network;
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using OpenRA.Support;
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using OpenRA.Traits;
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@@ -70,7 +71,7 @@ namespace OpenRA.Mods.Common.Traits
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// Initialize the list of unoccupied spawn points for AssignSpawnLocations to pick from
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state.SpawnLocations = map.SpawnPoints;
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state.AvailableSpawnPoints = Enumerable.Range(1, map.SpawnPoints.Length).Except(lobbyInfo.DisabledSpawnPoints).ToList();
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state.AvailableSpawnPoints = LobbyUtils.AvailableSpawnPoints(map.SpawnPoints.Length, lobbyInfo);
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foreach (var kv in lobbyInfo.Slots)
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{
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var client = lobbyInfo.ClientInSlot(kv.Key);
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@@ -130,7 +131,7 @@ namespace OpenRA.Mods.Common.Traits
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spawnLocations = spawns.ToArray();
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// Initialize the list of unoccupied spawn points for AssignSpawnLocations to pick from
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availableSpawnPoints = Enumerable.Range(1, spawnLocations.Length).Except(self.World.LobbyInfo.DisabledSpawnPoints).ToList();
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availableSpawnPoints = LobbyUtils.AvailableSpawnPoints(spawnLocations.Length, self.World.LobbyInfo);
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foreach (var kv in self.World.LobbyInfo.Slots)
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{
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var client = self.World.LobbyInfo.ClientInSlot(kv.Key);
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