Move effects to WorldRenderer palette lookup.
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@@ -32,11 +32,11 @@ namespace OpenRA.Mods.Cnc.Effects
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public void Tick(World world) { anim.Tick(); }
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public IEnumerable<Renderable> Render()
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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yield return new Renderable(anim.Image,
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target.CenterLocation.ToFloat2() - new float2(.5f * anim.Image.size.X, anim.Image.size.Y - Game.CellSize),
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PaletteReference.FromName("effect"), (int)target.CenterLocation.Y);
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wr.Palette("effect"), (int)target.CenterLocation.Y);
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}
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void Finish( World world )
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