Move effects to WorldRenderer palette lookup.

This commit is contained in:
Paul Chote
2013-02-24 11:32:32 +13:00
parent 95871e6cc1
commit 885eec7444
24 changed files with 45 additions and 43 deletions

View File

@@ -144,7 +144,7 @@ namespace OpenRA.Mods.RA.Effects
const float height = .1f;
public IEnumerable<Renderable> Render()
public IEnumerable<Renderable> Render(WorldRenderer wr)
{
if (anim != null)
{
@@ -158,15 +158,15 @@ namespace OpenRA.Mods.RA.Effects
if (Info.High || Info.Angle > 0)
{
if (Info.Shadow)
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, PaletteReference.FromName("shadow"), (int)pos.Y);
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, wr.Palette("shadow"), (int)pos.Y);
var highPos = pos - new float2(0, GetAltitude());
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, PaletteReference.FromName("effect"), (int)pos.Y);
yield return new Renderable(anim.Image, highPos - .5f * anim.Image.size, wr.Palette("effect"), (int)pos.Y);
}
else
yield return new Renderable(anim.Image, pos - .5f * anim.Image.size,
PaletteReference.FromName(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), (int)pos.Y);
}
}