Move effects to WorldRenderer palette lookup.
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@@ -51,10 +51,10 @@ namespace OpenRA.Mods.RA.Effects
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anim.Tick();
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}
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public IEnumerable<Renderable> Render()
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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var pos = Args.dest.ToInt2() - new int2(0, altitude) - .5f * anim.Image.size;
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yield return new Renderable(anim.Image, pos, PaletteReference.FromName("effect"), Args.dest.Y);
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yield return new Renderable(anim.Image, pos, wr.Palette("effect"), Args.dest.Y);
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}
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}
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}
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