Move effects to WorldRenderer palette lookup.
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@@ -32,13 +32,13 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render()
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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if (a.Destroyed) // Tick will clean up
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yield break;
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foreach (var r in a.Render())
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yield return r.WithPalette(PaletteReference.FromName("invuln"));
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yield return r.WithPalette(wr.Palette("invuln"));
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}
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}
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}
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