Move effects to WorldRenderer palette lookup.
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@@ -74,11 +74,11 @@ namespace OpenRA.Mods.RA.Effects
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world.AddFrameEndTask(w => w.Remove(this));
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}
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public IEnumerable<Renderable> Render()
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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if (explosion != null)
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yield return new Renderable(explosion.Image, args.dest.ToFloat2() - .5f * explosion.Image.size,
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PaletteReference.FromName("effect"), (int)args.dest.Y);
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wr.Palette("effect"), (int)args.dest.Y);
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if (ticks >= info.BeamDuration)
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yield break;
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