Move effects to WorldRenderer palette lookup.

This commit is contained in:
Paul Chote
2013-02-24 11:32:32 +13:00
parent 95871e6cc1
commit 885eec7444
24 changed files with 45 additions and 43 deletions

View File

@@ -152,11 +152,11 @@ namespace OpenRA.Mods.RA.Effects
Combat.DoImpacts(Args);
}
public IEnumerable<Renderable> Render()
public IEnumerable<Renderable> Render(WorldRenderer wr)
{
if (Args.firedBy.World.RenderedShroud.IsVisible(PxPosition.ToCPos()))
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
PaletteReference.FromName(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);
if (Trail != null)
Trail.Render(Args.firedBy);