Move effects to WorldRenderer palette lookup.
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@@ -73,10 +73,10 @@ namespace OpenRA.Mods.RA.Effects
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});
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}
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public IEnumerable<Renderable> Render()
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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var pos = location.ToFloat2() - new float2(0, altitude);
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yield return new Renderable(anim.Image, location.ToFloat2() - .5f * anim.Image.size, PaletteReference.FromName("shadow"), 0);
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yield return new Renderable(anim.Image, location.ToFloat2() - .5f * anim.Image.size, wr.Palette("shadow"), 0);
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yield return new Renderable(anim.Image, pos - .5f * anim.Image.size, palette, 2);
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yield return new Renderable(paraAnim.Image, pos - .5f * paraAnim.Image.size + offset, palette, 3);
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}
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