Move effects to WorldRenderer palette lookup.
This commit is contained in:
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA.Effects
|
||||
world.AddFrameEndTask(w => w.Remove(this));
|
||||
}
|
||||
|
||||
public IEnumerable<Renderable> Render()
|
||||
public IEnumerable<Renderable> Render(WorldRenderer wr)
|
||||
{
|
||||
if (building.IsInWorld && building.Owner == building.World.LocalPlayer
|
||||
&& building.World.Selection.Actors.Contains(building))
|
||||
|
||||
Reference in New Issue
Block a user