Move effects to WorldRenderer palette lookup.
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@@ -33,10 +33,10 @@ namespace OpenRA.Mods.RA.Effects
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anim.Tick();
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}
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public IEnumerable<Renderable> Render()
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public IEnumerable<Renderable> Render(WorldRenderer wr)
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{
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yield return new Renderable(anim.Image, pos.ToFloat2() - .5f * anim.Image.size,
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PaletteReference.FromName("effect"), (int)pos.Y);
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wr.Palette("effect"), (int)pos.Y);
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}
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}
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}
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