Clean up TS wall default
- don't give experience - don't update player statistics - don't count it as structure that must be destroyed
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@@ -195,11 +195,9 @@
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TargetTypes: Ground, Wall, C4
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TargetTypes: Ground, Wall, C4
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WithWallSpriteBody:
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WithWallSpriteBody:
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Type: wall
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Type: wall
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GivesExperience:
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AutoTargetIgnore:
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AutoTargetIgnore:
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Sellable:
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Sellable:
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SellSounds: cashturn.aud
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SellSounds: cashturn.aud
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UpdatesPlayerStatistics:
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Demolishable:
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Demolishable:
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ScriptTriggers:
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ScriptTriggers:
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UpgradeManager:
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UpgradeManager:
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@@ -209,7 +207,6 @@
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InitialDelay: 0
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InitialDelay: 0
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CloakDelay: 90
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CloakDelay: 90
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IsPlayerPalette: true
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IsPlayerPalette: true
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MustBeDestroyed:
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^BuildingPlug:
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^BuildingPlug:
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AlwaysVisible:
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AlwaysVisible:
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