Add MinRange plumbing to attack activities.
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@@ -170,7 +170,8 @@ namespace OpenRA.Traits
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Activity MoveTo(CPos cell, int nearEnough);
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Activity MoveTo(CPos cell, Actor ignoredActor);
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Activity MoveWithinRange(Target target, WRange range);
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Activity MoveFollow(Actor self, Target target, WRange range);
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Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange);
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Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange);
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Activity MoveIntoWorld(Actor self, CPos cell);
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Activity VisualMove(Actor self, WPos fromPos, WPos toPos);
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CPos NearestMoveableCell(CPos target);
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