Use Platform.GameDir explicitly in hardcoded paths.
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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maps = modData.MapCache.EnumerateMapsWithoutCaching().ToList();
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}
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else
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maps.Add(new Map(modData, new Folder(".").OpenPackage(args[1], modData.ModFiles)));
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maps.Add(new Map(modData, new Folder(Platform.GameDir).OpenPackage(args[1], modData.ModFiles)));
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foreach (var testMap in maps)
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{
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@@ -35,7 +35,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var palette = new ImmutablePalette(args[1], new int[0]);
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SequenceProvider sequences = null;
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var mapPackage = new Folder(".").OpenPackage(args[2], modData.ModFiles);
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var mapPackage = new Folder(Platform.GameDir).OpenPackage(args[2], modData.ModFiles);
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if (mapPackage != null)
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sequences = new Map(modData, mapPackage).Rules.Sequences;
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else if (!modData.DefaultSequences.TryGetValue(args[2], out sequences))
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@@ -52,7 +52,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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var modData = Game.ModData = utility.ModData;
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var map = new Map(modData, new Folder(".").OpenPackage(args[1], modData.ModFiles));
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var map = new Map(modData, new Folder(Platform.GameDir).OpenPackage(args[1], modData.ModFiles));
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MergeAndPrint(map, "Rules", map.RuleDefinitions);
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MergeAndPrint(map, "Sequences", map.SequenceDefinitions);
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MergeAndPrint(map, "ModelSequences", map.ModelSequenceDefinitions);
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@@ -26,7 +26,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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[Desc("MAPFILE", "Generate hash of specified oramap file.")]
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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using (var package = new Folder(".").OpenPackage(args[1], utility.ModData.ModFiles))
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using (var package = new Folder(Platform.GameDir).OpenPackage(args[1], utility.ModData.ModFiles))
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Console.WriteLine(Map.ComputeUID(package));
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}
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}
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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// HACK: The engine code assumes that Game.modData is set.
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// HACK: We know that maps can only be oramap or folders, which are ReadWrite
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var modData = Game.ModData = utility.ModData;
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using (var package = new Folder(".").OpenPackage(args[1], modData.ModFiles))
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using (var package = new Folder(Platform.GameDir).OpenPackage(args[1], modData.ModFiles))
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new Map(modData, package).Save((IReadWritePackage)package);
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}
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}
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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void IUtilityCommand.Run(Utility utility, string[] args)
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{
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var modData = Game.ModData = utility.ModData;
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map = new Map(modData, new Folder(".").OpenPackage(args[1], modData.ModFiles));
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map = new Map(modData, new Folder(Platform.GameDir).OpenPackage(args[1], modData.ModFiles));
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Console.WriteLine("Resizing map {0} from {1} to {2},{3}", map.Title, map.MapSize, width, height);
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map.Resize(width, height);
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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var modData = Game.ModData = utility.ModData;
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// HACK: We know that maps can only be oramap or folders, which are ReadWrite
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var package = new Folder(".").OpenPackage(args[1], modData.ModFiles) as IReadWritePackage;
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var package = new Folder(Platform.GameDir).OpenPackage(args[1], modData.ModFiles) as IReadWritePackage;
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if (package == null)
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throw new FileNotFoundException(args[1]);
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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{
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try
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{
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map = new Map(modData, new Folder(".").OpenPackage(mapPath, modData.ModFiles));
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map = new Map(modData, new Folder(Platform.GameDir).OpenPackage(mapPath, modData.ModFiles));
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}
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catch (InvalidDataException ex)
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{
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