Use Platform.GameDir explicitly in hardcoded paths.
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@@ -81,7 +81,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
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maps = modData.MapCache.EnumerateMapsWithoutCaching().ToList();
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}
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else
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maps.Add(new Map(modData, new Folder(".").OpenPackage(args[1], modData.ModFiles)));
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maps.Add(new Map(modData, new Folder(Platform.GameDir).OpenPackage(args[1], modData.ModFiles)));
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foreach (var testMap in maps)
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{
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