Remove AttackFrontal's FacingTolerance and define it explicitly in rules
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@@ -18,9 +18,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Unit got to face the target")]
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public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>
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{
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[Desc("Tolerance for attack angle. Range [0, 512], 512 covers 360 degrees.")]
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public new readonly WAngle FacingTolerance = WAngle.Zero;
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public override object Create(ActorInitializer init) { return new AttackFrontal(init.Self, this); }
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}
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