Remove AttackFrontal's FacingTolerance and define it explicitly in rules
This commit is contained in:
@@ -456,6 +456,7 @@
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IdleSequences: idle1, idle2
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StandSequences: stand, stand2
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AttackFrontal:
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FacingTolerance: 0
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^CivInfantry:
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Inherits: ^Infantry
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@@ -491,6 +492,7 @@
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Armament:
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Weapon: Pistol
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AttackFrontal:
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FacingTolerance: 0
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WithInfantryBody:
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DefaultAttackSequence: shoot
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@@ -540,6 +542,7 @@
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Voice: Attack
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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DeathSounds:
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Voiced:
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VoiceSet: DinoVoice
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@@ -587,6 +590,7 @@
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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BodyOrientation:
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QuantizedFacings: 8
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WithSpriteBody:
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@@ -24,6 +24,7 @@ E1:
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Weapon: M16
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithInfantryBody:
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@@ -58,6 +59,7 @@ E2:
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FireDelay: 15
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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@@ -97,6 +99,7 @@ E3:
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FireDelay: 5
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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@@ -133,6 +136,7 @@ E4:
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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@@ -171,6 +175,7 @@ E5:
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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@@ -211,6 +211,7 @@ ARTY:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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@@ -257,6 +258,7 @@ FTNK:
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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@@ -347,6 +349,7 @@ BIKE:
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LocalYaw: 100, -100
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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SpawnActorOnDeath:
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@@ -600,6 +603,7 @@ MSAM:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithSpriteTurret:
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@@ -717,6 +721,7 @@ STNK:
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LocalOffset: 213,43,128, 213,-43,128
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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AutoTarget:
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@@ -376,6 +376,7 @@
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MapEditorData:
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Categories: Infantry
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AttackFrontal:
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FacingTolerance: 0
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -142,6 +142,7 @@ trike:
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LocalOffset: -544,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -178,6 +179,7 @@ quad:
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Weapon: Rocket
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LocalOffset: 128,64,64, 128,-64,64
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -222,6 +224,7 @@ siege_tank:
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LocalOffset: 512,0,320
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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WithMuzzleOverlay:
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WithSpriteTurret:
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Explodes:
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@@ -268,6 +271,7 @@ missile_tank:
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Weapon: mtank_pri
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LocalOffset: -128,128,171, -128,-128,171
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AttackFrontal:
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FacingTolerance: 0
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AutoTarget:
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InitialStanceAI: Defend
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Explodes:
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@@ -312,6 +316,7 @@ sonic_tank:
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Weapon: Sound
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LocalOffset: 600,0,427
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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@@ -358,6 +363,7 @@ devastator:
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LocalOffset: 640,0,32
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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WithMuzzleOverlay:
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IgnoreOffset: true
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Explodes:
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@@ -429,6 +435,7 @@ raider:
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LocalOffset: 170,0,0
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -493,6 +500,7 @@ deviator:
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Weapon: DeviatorMissile
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LocalOffset: -299,0,85
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AttackFrontal:
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FacingTolerance: 0
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AutoTarget:
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InitialStanceAI: Defend
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Explodes:
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@@ -52,6 +52,7 @@ LST:
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Name: secondary
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Weapon: M60mg
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AttackFrontal:
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FacingTolerance: 0
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WithMuzzleOverlay:
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MustBeDestroyed:
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RequiredForShortGame: true
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@@ -28,6 +28,7 @@ VOLK:
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Voice: Action
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AttackFrontal:
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Voice: Action
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FacingTolerance: 0
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AttackMove:
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Voice: Action
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Passenger:
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@@ -142,6 +142,7 @@ VOLK:
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Voice: Action
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AttackFrontal:
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Voice: Action
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FacingTolerance: 0
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AttackMove:
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Voice: Action
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Passenger:
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@@ -450,6 +450,7 @@
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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AttackFrontal:
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FacingTolerance: 0
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^CivInfantry:
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Inherits: ^Infantry
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@@ -480,6 +481,7 @@
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Armament:
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Weapon: Pistol
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AttackFrontal:
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FacingTolerance: 0
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WithInfantryBody:
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DefaultAttackSequence: shoot
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@@ -511,6 +511,7 @@ MECH:
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ForceTargetRelationships: None
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AttackFrontal:
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Voice: Action
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FacingTolerance: 0
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CaptureManager:
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Captures:
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CaptureTypes: husk
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@@ -574,6 +575,7 @@ GNRL:
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Voice: Move
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Move
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Passenger:
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@@ -682,6 +684,7 @@ SHOK:
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ProneOffset: 227,0,-245
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Move
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Passenger:
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@@ -818,6 +821,7 @@ Ant:
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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FacingTolerance: 0
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WithInfantryBody:
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DefaultAttackSequence: bite
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Armament:
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@@ -49,6 +49,7 @@ SS:
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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AttackFrontal:
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FacingTolerance: 0
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AutoTargetPriority@DEFAULT:
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ValidTargets: WaterActor, Underwater
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InvalidTargets: NoAutoTarget, Structure
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@@ -122,6 +123,7 @@ MSUB:
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AttackFrontal:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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@@ -33,6 +33,7 @@ V2RL:
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AttackFrontal:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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WithFacingSpriteBody:
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RequiresCondition: !reloading
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Name: loaded
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@@ -276,6 +277,7 @@ ARTY:
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AttackFrontal:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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WithMuzzleOverlay:
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Explodes:
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Weapon: ArtilleryExplode
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@@ -464,6 +466,7 @@ APC:
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LocalOffset: 85,0,171
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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WithMuzzleOverlay:
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Cargo:
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Types: Infantry
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@@ -786,6 +789,7 @@ CTNK:
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LocalOffset: -160,276,232
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LocalYaw: -60
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AttackFrontal:
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FacingTolerance: 0
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PortableChrono:
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ChargeDelay: 250
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ProducibleWithLevel:
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@@ -50,6 +50,7 @@ SLAV:
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Description: Religious loyalist\narmed with sniper rifle.
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Armament:
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Weapon: Sniper
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@@ -19,6 +19,7 @@ WEEDGUY:
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ProneOffset: 128,0,-320
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathSequence: die-
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@@ -48,6 +49,7 @@ UMAGON:
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Weapon: Sniper
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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@@ -106,6 +108,7 @@ MUTANT:
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Weapon: Vulcan
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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@@ -133,6 +136,7 @@ MWMN:
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Weapon: Vulcan
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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@@ -160,6 +164,7 @@ MUTANT3:
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Weapon: Vulcan
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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Palette: player-nobright
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@@ -230,6 +235,7 @@ CIV1:
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Weapon: Pistola
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Voiced:
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VoiceSet: Civilian1
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@@ -257,5 +263,6 @@ CTECH:
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Weapon: Pistola
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Voiced:
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VoiceSet: CivilianTechnician
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@@ -27,6 +27,7 @@ DOGGIE:
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Weapon: FiendShard
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 200
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@@ -97,6 +98,7 @@ VISC_LRG:
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ScanRadius: 5
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 25
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@@ -125,6 +127,7 @@ JFISH:
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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FacingTolerance: 0
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AttackWander:
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WanderMoveRadius: 6
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MinMoveDelay: 250
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@@ -26,6 +26,7 @@ E2:
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ProneOffset: 160,128,-555
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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RevealsShroud:
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@@ -77,6 +78,7 @@ MEDIC:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry
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AttackFrontal:
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: heal
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ChangesHealth:
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@@ -119,6 +121,7 @@ JUMPJET:
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-Crushable:
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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RequiresCondition: !airborne
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DefaultAttackSequence: attack
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@@ -248,6 +251,7 @@ GHOST:
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CrushSound: squishy2.aud
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Demolition:
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DetonationDelay: 45
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Voice: Attack
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@@ -136,6 +136,7 @@ SMECH:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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Armament:
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Weapon: AssaultCannon
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Voiced:
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@@ -254,6 +255,7 @@ HMEC:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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Armament@MISSILES:
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Weapon: MammothTusk
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LocalOffset: -243,-368,1208, -243,368,1208
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@@ -27,6 +27,7 @@ E3:
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ProneOffset: 52,64,-652
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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RevealsShroud:
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@@ -68,6 +69,7 @@ CYBORG:
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Weapon: Vulcan3
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -107,6 +109,7 @@ CYC2:
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LocalOffset: 240,120,966
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -32,6 +32,7 @@ BGGY:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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WithMuzzleOverlay:
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-DamagedByTerrain@VEINS:
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-LeavesTrails@VEINS:
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@@ -74,6 +75,7 @@ BIKE:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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DamagedByTerrain@VEINS:
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RequiresCondition: !inside-tunnel && !rank-elite
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LeavesTrails@VEINS:
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@@ -154,6 +156,7 @@ TTNK:
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Voice: Attack
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RequiresCondition: undeployed
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PauseOnCondition: empdisable
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FacingTolerance: 0
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Turreted:
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TurnSpeed: 24
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Turret: deployed
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@@ -327,6 +330,7 @@ REPAIR:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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AutoTarget:
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ScanRadius: 8
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InitialStance: AttackAnything
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@@ -468,6 +472,7 @@ SUBTANK:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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WithVoxelBody:
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RequiresCondition: !submerged
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Targetable:
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@@ -530,6 +535,7 @@ STNK:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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@@ -26,6 +26,7 @@ E1:
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RequiresCondition: rank-elite
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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Reference in New Issue
Block a user