Remove AttackFrontal's FacingTolerance and define it explicitly in rules
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@@ -456,6 +456,7 @@
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IdleSequences: idle1, idle2
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StandSequences: stand, stand2
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AttackFrontal:
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FacingTolerance: 0
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^CivInfantry:
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Inherits: ^Infantry
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@@ -491,6 +492,7 @@
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Armament:
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Weapon: Pistol
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AttackFrontal:
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FacingTolerance: 0
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WithInfantryBody:
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DefaultAttackSequence: shoot
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@@ -540,6 +542,7 @@
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Voice: Attack
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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DeathSounds:
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Voiced:
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VoiceSet: DinoVoice
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@@ -587,6 +590,7 @@
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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BodyOrientation:
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QuantizedFacings: 8
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WithSpriteBody:
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@@ -24,6 +24,7 @@ E1:
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Weapon: M16
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithInfantryBody:
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@@ -58,6 +59,7 @@ E2:
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FireDelay: 15
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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@@ -97,6 +99,7 @@ E3:
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FireDelay: 5
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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@@ -133,6 +136,7 @@ E4:
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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@@ -171,6 +175,7 @@ E5:
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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TakeCover:
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@@ -211,6 +211,7 @@ ARTY:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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@@ -257,6 +258,7 @@ FTNK:
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MuzzleSequence: muzzle
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithMuzzleOverlay:
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@@ -347,6 +349,7 @@ BIKE:
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LocalYaw: 100, -100
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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SpawnActorOnDeath:
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@@ -600,6 +603,7 @@ MSAM:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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WithSpriteTurret:
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@@ -717,6 +721,7 @@ STNK:
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LocalOffset: 213,43,128, 213,-43,128
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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Voice: Attack
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AutoTarget:
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