Remove AttackFrontal's FacingTolerance and define it explicitly in rules

This commit is contained in:
abcdefg30
2022-01-07 02:36:27 +01:00
committed by abcdefg30
parent 9049ae6f20
commit 889425ab0f
21 changed files with 65 additions and 3 deletions

View File

@@ -52,6 +52,7 @@ LST:
Name: secondary
Weapon: M60mg
AttackFrontal:
FacingTolerance: 0
WithMuzzleOverlay:
MustBeDestroyed:
RequiredForShortGame: true

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@@ -28,6 +28,7 @@ VOLK:
Voice: Action
AttackFrontal:
Voice: Action
FacingTolerance: 0
AttackMove:
Voice: Action
Passenger:

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@@ -142,6 +142,7 @@ VOLK:
Voice: Action
AttackFrontal:
Voice: Action
FacingTolerance: 0
AttackMove:
Voice: Action
Passenger:

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@@ -450,6 +450,7 @@
IdleSequences: idle1,idle2
StandSequences: stand,stand2
AttackFrontal:
FacingTolerance: 0
^CivInfantry:
Inherits: ^Infantry
@@ -480,6 +481,7 @@
Armament:
Weapon: Pistol
AttackFrontal:
FacingTolerance: 0
WithInfantryBody:
DefaultAttackSequence: shoot

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@@ -511,6 +511,7 @@ MECH:
ForceTargetRelationships: None
AttackFrontal:
Voice: Action
FacingTolerance: 0
CaptureManager:
Captures:
CaptureTypes: husk
@@ -574,6 +575,7 @@ GNRL:
Voice: Move
AttackFrontal:
Voice: Attack
FacingTolerance: 0
AttackMove:
Voice: Move
Passenger:
@@ -682,6 +684,7 @@ SHOK:
ProneOffset: 227,0,-245
AttackFrontal:
Voice: Attack
FacingTolerance: 0
AttackMove:
Voice: Move
Passenger:
@@ -818,6 +821,7 @@ Ant:
AutoTarget:
ScanRadius: 5
AttackFrontal:
FacingTolerance: 0
WithInfantryBody:
DefaultAttackSequence: bite
Armament:

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@@ -49,6 +49,7 @@ SS:
LocalOffset: 0,-171,0, 0,171,0
FireDelay: 2
AttackFrontal:
FacingTolerance: 0
AutoTargetPriority@DEFAULT:
ValidTargets: WaterActor, Underwater
InvalidTargets: NoAutoTarget, Structure
@@ -122,6 +123,7 @@ MSUB:
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
FacingTolerance: 0
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire

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@@ -33,6 +33,7 @@ V2RL:
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
FacingTolerance: 0
WithFacingSpriteBody:
RequiresCondition: !reloading
Name: loaded
@@ -276,6 +277,7 @@ ARTY:
AttackFrontal:
TargetFrozenActors: True
ForceFireIgnoresActors: True
FacingTolerance: 0
WithMuzzleOverlay:
Explodes:
Weapon: ArtilleryExplode
@@ -464,6 +466,7 @@ APC:
LocalOffset: 85,0,171
MuzzleSequence: muzzle
AttackFrontal:
FacingTolerance: 0
WithMuzzleOverlay:
Cargo:
Types: Infantry
@@ -786,6 +789,7 @@ CTNK:
LocalOffset: -160,276,232
LocalYaw: -60
AttackFrontal:
FacingTolerance: 0
PortableChrono:
ChargeDelay: 250
ProducibleWithLevel: