Remove AttackFrontal's FacingTolerance and define it explicitly in rules
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@@ -33,6 +33,7 @@ V2RL:
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AttackFrontal:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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WithFacingSpriteBody:
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RequiresCondition: !reloading
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Name: loaded
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@@ -276,6 +277,7 @@ ARTY:
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AttackFrontal:
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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WithMuzzleOverlay:
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Explodes:
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Weapon: ArtilleryExplode
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@@ -464,6 +466,7 @@ APC:
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LocalOffset: 85,0,171
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MuzzleSequence: muzzle
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AttackFrontal:
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FacingTolerance: 0
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WithMuzzleOverlay:
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Cargo:
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Types: Infantry
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@@ -786,6 +789,7 @@ CTNK:
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LocalOffset: -160,276,232
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LocalYaw: -60
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AttackFrontal:
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FacingTolerance: 0
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PortableChrono:
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ChargeDelay: 250
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ProducibleWithLevel:
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