Remove AttackFrontal's FacingTolerance and define it explicitly in rules
This commit is contained in:
@@ -50,6 +50,7 @@ SLAV:
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Description: Religious loyalist\narmed with sniper rifle.
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Armament:
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Weapon: Sniper
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@@ -19,6 +19,7 @@ WEEDGUY:
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ProneOffset: 128,0,-320
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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-SpawnActorOnDeath@FLAMEGUY:
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WithDeathAnimation@fire:
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DeathSequence: die-
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@@ -48,6 +49,7 @@ UMAGON:
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Weapon: Sniper
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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@@ -106,6 +108,7 @@ MUTANT:
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Weapon: Vulcan
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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@@ -133,6 +136,7 @@ MWMN:
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Weapon: Vulcan
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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@@ -160,6 +164,7 @@ MUTANT3:
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Weapon: Vulcan
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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Palette: player-nobright
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@@ -230,6 +235,7 @@ CIV1:
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Weapon: Pistola
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Voiced:
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VoiceSet: Civilian1
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@@ -257,5 +263,6 @@ CTECH:
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Weapon: Pistola
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Voiced:
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VoiceSet: CivilianTechnician
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@@ -27,6 +27,7 @@ DOGGIE:
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Weapon: FiendShard
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 200
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@@ -97,6 +98,7 @@ VISC_LRG:
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ScanRadius: 5
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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AttackWander:
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WanderMoveRadius: 2
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MinMoveDelay: 25
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@@ -125,6 +127,7 @@ JFISH:
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AutoTarget:
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ScanRadius: 5
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AttackFrontal:
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FacingTolerance: 0
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AttackWander:
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WanderMoveRadius: 6
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MinMoveDelay: 250
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@@ -26,6 +26,7 @@ E2:
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ProneOffset: 160,128,-555
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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RevealsShroud:
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@@ -77,6 +78,7 @@ MEDIC:
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry
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AttackFrontal:
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: heal
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ChangesHealth:
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@@ -119,6 +121,7 @@ JUMPJET:
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-Crushable:
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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RequiresCondition: !airborne
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DefaultAttackSequence: attack
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@@ -248,6 +251,7 @@ GHOST:
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CrushSound: squishy2.aud
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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Demolition:
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DetonationDelay: 45
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Voice: Attack
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@@ -136,6 +136,7 @@ SMECH:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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Armament:
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Weapon: AssaultCannon
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Voiced:
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@@ -254,6 +255,7 @@ HMEC:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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Armament@MISSILES:
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Weapon: MammothTusk
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LocalOffset: -243,-368,1208, -243,368,1208
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@@ -27,6 +27,7 @@ E3:
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ProneOffset: 52,64,-652
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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RevealsShroud:
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@@ -68,6 +69,7 @@ CYBORG:
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Weapon: Vulcan3
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -107,6 +109,7 @@ CYC2:
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LocalOffset: 240,120,966
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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@@ -32,6 +32,7 @@ BGGY:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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WithMuzzleOverlay:
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-DamagedByTerrain@VEINS:
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-LeavesTrails@VEINS:
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@@ -74,6 +75,7 @@ BIKE:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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DamagedByTerrain@VEINS:
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RequiresCondition: !inside-tunnel && !rank-elite
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LeavesTrails@VEINS:
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@@ -154,6 +156,7 @@ TTNK:
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Voice: Attack
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RequiresCondition: undeployed
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PauseOnCondition: empdisable
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FacingTolerance: 0
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Turreted:
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TurnSpeed: 24
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Turret: deployed
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@@ -327,6 +330,7 @@ REPAIR:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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AutoTarget:
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ScanRadius: 8
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InitialStance: AttackAnything
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@@ -468,6 +472,7 @@ SUBTANK:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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WithVoxelBody:
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RequiresCondition: !submerged
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Targetable:
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@@ -530,6 +535,7 @@ STNK:
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AttackFrontal:
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Voice: Attack
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PauseOnCondition: empdisable
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FacingTolerance: 0
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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@@ -26,6 +26,7 @@ E1:
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RequiresCondition: rank-elite
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AttackFrontal:
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Voice: Attack
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FacingTolerance: 0
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WithSplitAttackPaletteInfantryBody:
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DefaultAttackSequence: attack
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ProducibleWithLevel:
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