Remove AttackFrontal's FacingTolerance and define it explicitly in rules

This commit is contained in:
abcdefg30
2022-01-07 02:36:27 +01:00
committed by abcdefg30
parent 9049ae6f20
commit 889425ab0f
21 changed files with 65 additions and 3 deletions

View File

@@ -50,6 +50,7 @@ SLAV:
Description: Religious loyalist\narmed with sniper rifle.
AttackFrontal:
Voice: Attack
FacingTolerance: 0
Armament:
Weapon: Sniper

View File

@@ -19,6 +19,7 @@ WEEDGUY:
ProneOffset: 128,0,-320
AttackFrontal:
Voice: Attack
FacingTolerance: 0
-SpawnActorOnDeath@FLAMEGUY:
WithDeathAnimation@fire:
DeathSequence: die-
@@ -48,6 +49,7 @@ UMAGON:
Weapon: Sniper
AttackFrontal:
Voice: Attack
FacingTolerance: 0
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack
ProducibleWithLevel:
@@ -106,6 +108,7 @@ MUTANT:
Weapon: Vulcan
AttackFrontal:
Voice: Attack
FacingTolerance: 0
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack
ProducibleWithLevel:
@@ -133,6 +136,7 @@ MWMN:
Weapon: Vulcan
AttackFrontal:
Voice: Attack
FacingTolerance: 0
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack
ProducibleWithLevel:
@@ -160,6 +164,7 @@ MUTANT3:
Weapon: Vulcan
AttackFrontal:
Voice: Attack
FacingTolerance: 0
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack
Palette: player-nobright
@@ -230,6 +235,7 @@ CIV1:
Weapon: Pistola
AttackFrontal:
Voice: Attack
FacingTolerance: 0
Voiced:
VoiceSet: Civilian1
@@ -257,5 +263,6 @@ CTECH:
Weapon: Pistola
AttackFrontal:
Voice: Attack
FacingTolerance: 0
Voiced:
VoiceSet: CivilianTechnician

View File

@@ -27,6 +27,7 @@ DOGGIE:
Weapon: FiendShard
AttackFrontal:
Voice: Attack
FacingTolerance: 0
AttackWander:
WanderMoveRadius: 2
MinMoveDelay: 200
@@ -97,6 +98,7 @@ VISC_LRG:
ScanRadius: 5
AttackFrontal:
Voice: Attack
FacingTolerance: 0
AttackWander:
WanderMoveRadius: 2
MinMoveDelay: 25
@@ -125,6 +127,7 @@ JFISH:
AutoTarget:
ScanRadius: 5
AttackFrontal:
FacingTolerance: 0
AttackWander:
WanderMoveRadius: 6
MinMoveDelay: 250

View File

@@ -26,6 +26,7 @@ E2:
ProneOffset: 160,128,-555
AttackFrontal:
Voice: Attack
FacingTolerance: 0
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack
RevealsShroud:
@@ -77,6 +78,7 @@ MEDIC:
AutoTargetPriority@DEFAULT:
ValidTargets: Infantry
AttackFrontal:
FacingTolerance: 0
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: heal
ChangesHealth:
@@ -119,6 +121,7 @@ JUMPJET:
-Crushable:
AttackFrontal:
Voice: Attack
FacingTolerance: 0
WithSplitAttackPaletteInfantryBody:
RequiresCondition: !airborne
DefaultAttackSequence: attack
@@ -248,6 +251,7 @@ GHOST:
CrushSound: squishy2.aud
AttackFrontal:
Voice: Attack
FacingTolerance: 0
Demolition:
DetonationDelay: 45
Voice: Attack

View File

@@ -136,6 +136,7 @@ SMECH:
AttackFrontal:
Voice: Attack
PauseOnCondition: empdisable
FacingTolerance: 0
Armament:
Weapon: AssaultCannon
Voiced:
@@ -254,6 +255,7 @@ HMEC:
AttackFrontal:
Voice: Attack
PauseOnCondition: empdisable
FacingTolerance: 0
Armament@MISSILES:
Weapon: MammothTusk
LocalOffset: -243,-368,1208, -243,368,1208

View File

@@ -27,6 +27,7 @@ E3:
ProneOffset: 52,64,-652
AttackFrontal:
Voice: Attack
FacingTolerance: 0
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack
RevealsShroud:
@@ -68,6 +69,7 @@ CYBORG:
Weapon: Vulcan3
AttackFrontal:
Voice: Attack
FacingTolerance: 0
ProducibleWithLevel:
Prerequisites: barracks.upgraded
@@ -107,6 +109,7 @@ CYC2:
LocalOffset: 240,120,966
AttackFrontal:
Voice: Attack
FacingTolerance: 0
ProducibleWithLevel:
Prerequisites: barracks.upgraded

View File

@@ -32,6 +32,7 @@ BGGY:
AttackFrontal:
Voice: Attack
PauseOnCondition: empdisable
FacingTolerance: 0
WithMuzzleOverlay:
-DamagedByTerrain@VEINS:
-LeavesTrails@VEINS:
@@ -74,6 +75,7 @@ BIKE:
AttackFrontal:
Voice: Attack
PauseOnCondition: empdisable
FacingTolerance: 0
DamagedByTerrain@VEINS:
RequiresCondition: !inside-tunnel && !rank-elite
LeavesTrails@VEINS:
@@ -154,6 +156,7 @@ TTNK:
Voice: Attack
RequiresCondition: undeployed
PauseOnCondition: empdisable
FacingTolerance: 0
Turreted:
TurnSpeed: 24
Turret: deployed
@@ -327,6 +330,7 @@ REPAIR:
AttackFrontal:
Voice: Attack
PauseOnCondition: empdisable
FacingTolerance: 0
AutoTarget:
ScanRadius: 8
InitialStance: AttackAnything
@@ -468,6 +472,7 @@ SUBTANK:
AttackFrontal:
Voice: Attack
PauseOnCondition: empdisable
FacingTolerance: 0
WithVoxelBody:
RequiresCondition: !submerged
Targetable:
@@ -530,6 +535,7 @@ STNK:
AttackFrontal:
Voice: Attack
PauseOnCondition: empdisable
FacingTolerance: 0
AutoTarget:
InitialStance: HoldFire
InitialStanceAI: ReturnFire

View File

@@ -26,6 +26,7 @@ E1:
RequiresCondition: rank-elite
AttackFrontal:
Voice: Attack
FacingTolerance: 0
WithSplitAttackPaletteInfantryBody:
DefaultAttackSequence: attack
ProducibleWithLevel: