Remove AttackFrontal's FacingTolerance and define it explicitly in rules
This commit is contained in:
@@ -18,9 +18,6 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Unit got to face the target")]
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[Desc("Unit got to face the target")]
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public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>
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public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>
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{
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{
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[Desc("Tolerance for attack angle. Range [0, 512], 512 covers 360 degrees.")]
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public new readonly WAngle FacingTolerance = WAngle.Zero;
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public override object Create(ActorInitializer init) { return new AttackFrontal(init.Self, this); }
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public override object Create(ActorInitializer init) { return new AttackFrontal(init.Self, this); }
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}
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}
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@@ -456,6 +456,7 @@
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IdleSequences: idle1, idle2
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IdleSequences: idle1, idle2
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StandSequences: stand, stand2
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StandSequences: stand, stand2
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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^CivInfantry:
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^CivInfantry:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -491,6 +492,7 @@
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Armament:
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Armament:
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Weapon: Pistol
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Weapon: Pistol
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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DefaultAttackSequence: shoot
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@@ -540,6 +542,7 @@
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Voice: Attack
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Voice: Attack
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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DeathSounds:
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DeathSounds:
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Voiced:
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Voiced:
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VoiceSet: DinoVoice
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VoiceSet: DinoVoice
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@@ -587,6 +590,7 @@
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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BodyOrientation:
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BodyOrientation:
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QuantizedFacings: 8
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QuantizedFacings: 8
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WithSpriteBody:
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WithSpriteBody:
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@@ -24,6 +24,7 @@ E1:
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Weapon: M16
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Weapon: M16
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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WithInfantryBody:
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WithInfantryBody:
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@@ -58,6 +59,7 @@ E2:
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FireDelay: 15
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FireDelay: 15
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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TakeCover:
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TakeCover:
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@@ -97,6 +99,7 @@ E3:
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FireDelay: 5
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FireDelay: 5
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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TakeCover:
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TakeCover:
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@@ -133,6 +136,7 @@ E4:
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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TakeCover:
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TakeCover:
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@@ -171,6 +175,7 @@ E5:
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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TakeCover:
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TakeCover:
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@@ -211,6 +211,7 @@ ARTY:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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ForceFireIgnoresActors: True
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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@@ -257,6 +258,7 @@ FTNK:
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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@@ -347,6 +349,7 @@ BIKE:
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LocalYaw: 100, -100
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LocalYaw: 100, -100
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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SpawnActorOnDeath:
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SpawnActorOnDeath:
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@@ -600,6 +603,7 @@ MSAM:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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ForceFireIgnoresActors: True
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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WithSpriteTurret:
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WithSpriteTurret:
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@@ -717,6 +721,7 @@ STNK:
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LocalOffset: 213,43,128, 213,-43,128
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LocalOffset: 213,43,128, 213,-43,128
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Attack
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Voice: Attack
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AutoTarget:
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AutoTarget:
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@@ -376,6 +376,7 @@
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MapEditorData:
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MapEditorData:
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Categories: Infantry
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Categories: Infantry
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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^Plane:
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^Plane:
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Inherits@1: ^ExistsInWorld
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Inherits@1: ^ExistsInWorld
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@@ -142,6 +142,7 @@ trike:
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LocalOffset: -544,0,0
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LocalOffset: -544,0,0
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -178,6 +179,7 @@ quad:
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Weapon: Rocket
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Weapon: Rocket
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LocalOffset: 128,64,64, 128,-64,64
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LocalOffset: 128,64,64, 128,-64,64
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -222,6 +224,7 @@ siege_tank:
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LocalOffset: 512,0,320
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LocalOffset: 512,0,320
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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WithSpriteTurret:
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WithSpriteTurret:
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Explodes:
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Explodes:
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@@ -268,6 +271,7 @@ missile_tank:
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Weapon: mtank_pri
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Weapon: mtank_pri
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LocalOffset: -128,128,171, -128,-128,171
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LocalOffset: -128,128,171, -128,-128,171
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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AutoTarget:
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AutoTarget:
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InitialStanceAI: Defend
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InitialStanceAI: Defend
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Explodes:
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Explodes:
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@@ -312,6 +316,7 @@ sonic_tank:
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Weapon: Sound
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Weapon: Sound
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LocalOffset: 600,0,427
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LocalOffset: 600,0,427
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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Explodes:
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Weapon: UnitExplodeLarge
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Weapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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EmptyWeapon: UnitExplodeLarge
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@@ -358,6 +363,7 @@ devastator:
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LocalOffset: 640,0,32
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LocalOffset: 640,0,32
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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IgnoreOffset: true
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IgnoreOffset: true
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Explodes:
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Explodes:
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@@ -429,6 +435,7 @@ raider:
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LocalOffset: 170,0,0
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LocalOffset: 170,0,0
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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Explodes:
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Explodes:
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Weapon: UnitExplodeSmall
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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@@ -493,6 +500,7 @@ deviator:
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Weapon: DeviatorMissile
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Weapon: DeviatorMissile
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LocalOffset: -299,0,85
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LocalOffset: -299,0,85
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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AutoTarget:
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AutoTarget:
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InitialStanceAI: Defend
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InitialStanceAI: Defend
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Explodes:
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Explodes:
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@@ -52,6 +52,7 @@ LST:
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Name: secondary
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Name: secondary
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Weapon: M60mg
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Weapon: M60mg
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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MustBeDestroyed:
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MustBeDestroyed:
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RequiredForShortGame: true
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RequiredForShortGame: true
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@@ -28,6 +28,7 @@ VOLK:
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Voice: Action
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Voice: Action
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AttackFrontal:
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AttackFrontal:
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Voice: Action
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Voice: Action
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Action
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Voice: Action
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Passenger:
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Passenger:
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@@ -142,6 +142,7 @@ VOLK:
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Voice: Action
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Voice: Action
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AttackFrontal:
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AttackFrontal:
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Voice: Action
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Voice: Action
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Action
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Voice: Action
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Passenger:
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Passenger:
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@@ -450,6 +450,7 @@
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IdleSequences: idle1,idle2
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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StandSequences: stand,stand2
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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^CivInfantry:
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^CivInfantry:
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Inherits: ^Infantry
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Inherits: ^Infantry
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@@ -480,6 +481,7 @@
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Armament:
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Armament:
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Weapon: Pistol
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Weapon: Pistol
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: shoot
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DefaultAttackSequence: shoot
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@@ -511,6 +511,7 @@ MECH:
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ForceTargetRelationships: None
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ForceTargetRelationships: None
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AttackFrontal:
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AttackFrontal:
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Voice: Action
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Voice: Action
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FacingTolerance: 0
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CaptureManager:
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CaptureManager:
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Captures:
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Captures:
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CaptureTypes: husk
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CaptureTypes: husk
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@@ -574,6 +575,7 @@ GNRL:
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Voice: Move
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Voice: Move
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Move
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Voice: Move
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Passenger:
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Passenger:
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@@ -682,6 +684,7 @@ SHOK:
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ProneOffset: 227,0,-245
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ProneOffset: 227,0,-245
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AttackFrontal:
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AttackFrontal:
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Voice: Attack
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Voice: Attack
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FacingTolerance: 0
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AttackMove:
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AttackMove:
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Voice: Move
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Voice: Move
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Passenger:
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Passenger:
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@@ -818,6 +821,7 @@ Ant:
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AutoTarget:
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AutoTarget:
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ScanRadius: 5
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ScanRadius: 5
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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WithInfantryBody:
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WithInfantryBody:
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DefaultAttackSequence: bite
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DefaultAttackSequence: bite
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Armament:
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Armament:
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@@ -49,6 +49,7 @@ SS:
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LocalOffset: 0,-171,0, 0,171,0
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LocalOffset: 0,-171,0, 0,171,0
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FireDelay: 2
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FireDelay: 2
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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AutoTargetPriority@DEFAULT:
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AutoTargetPriority@DEFAULT:
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ValidTargets: WaterActor, Underwater
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ValidTargets: WaterActor, Underwater
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InvalidTargets: NoAutoTarget, Structure
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InvalidTargets: NoAutoTarget, Structure
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@@ -122,6 +123,7 @@ MSUB:
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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AutoTarget:
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AutoTarget:
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InitialStance: HoldFire
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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InitialStanceAI: ReturnFire
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@@ -33,6 +33,7 @@ V2RL:
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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ForceFireIgnoresActors: True
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FacingTolerance: 0
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WithFacingSpriteBody:
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WithFacingSpriteBody:
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RequiresCondition: !reloading
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RequiresCondition: !reloading
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Name: loaded
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Name: loaded
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@@ -276,6 +277,7 @@ ARTY:
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AttackFrontal:
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AttackFrontal:
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TargetFrozenActors: True
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TargetFrozenActors: True
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ForceFireIgnoresActors: True
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ForceFireIgnoresActors: True
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|
FacingTolerance: 0
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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Explodes:
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Explodes:
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Weapon: ArtilleryExplode
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Weapon: ArtilleryExplode
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@@ -464,6 +466,7 @@ APC:
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LocalOffset: 85,0,171
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LocalOffset: 85,0,171
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MuzzleSequence: muzzle
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MuzzleSequence: muzzle
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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WithMuzzleOverlay:
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WithMuzzleOverlay:
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Cargo:
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Cargo:
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Types: Infantry
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Types: Infantry
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@@ -786,6 +789,7 @@ CTNK:
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LocalOffset: -160,276,232
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LocalOffset: -160,276,232
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LocalYaw: -60
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LocalYaw: -60
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AttackFrontal:
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AttackFrontal:
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FacingTolerance: 0
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PortableChrono:
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PortableChrono:
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ChargeDelay: 250
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ChargeDelay: 250
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ProducibleWithLevel:
|
ProducibleWithLevel:
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|||||||
@@ -50,6 +50,7 @@ SLAV:
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|||||||
Description: Religious loyalist\narmed with sniper rifle.
|
Description: Religious loyalist\narmed with sniper rifle.
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AttackFrontal:
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AttackFrontal:
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||||||
Voice: Attack
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Voice: Attack
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||||||
|
FacingTolerance: 0
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||||||
Armament:
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Armament:
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Weapon: Sniper
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Weapon: Sniper
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||||||
|
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||||||
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|||||||
@@ -19,6 +19,7 @@ WEEDGUY:
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|||||||
ProneOffset: 128,0,-320
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ProneOffset: 128,0,-320
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||||||
AttackFrontal:
|
AttackFrontal:
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||||||
Voice: Attack
|
Voice: Attack
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||||||
|
FacingTolerance: 0
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||||||
-SpawnActorOnDeath@FLAMEGUY:
|
-SpawnActorOnDeath@FLAMEGUY:
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||||||
WithDeathAnimation@fire:
|
WithDeathAnimation@fire:
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||||||
DeathSequence: die-
|
DeathSequence: die-
|
||||||
@@ -48,6 +49,7 @@ UMAGON:
|
|||||||
Weapon: Sniper
|
Weapon: Sniper
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
WithSplitAttackPaletteInfantryBody:
|
WithSplitAttackPaletteInfantryBody:
|
||||||
DefaultAttackSequence: attack
|
DefaultAttackSequence: attack
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
@@ -106,6 +108,7 @@ MUTANT:
|
|||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
WithSplitAttackPaletteInfantryBody:
|
WithSplitAttackPaletteInfantryBody:
|
||||||
DefaultAttackSequence: attack
|
DefaultAttackSequence: attack
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
@@ -133,6 +136,7 @@ MWMN:
|
|||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
WithSplitAttackPaletteInfantryBody:
|
WithSplitAttackPaletteInfantryBody:
|
||||||
DefaultAttackSequence: attack
|
DefaultAttackSequence: attack
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
@@ -160,6 +164,7 @@ MUTANT3:
|
|||||||
Weapon: Vulcan
|
Weapon: Vulcan
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
WithSplitAttackPaletteInfantryBody:
|
WithSplitAttackPaletteInfantryBody:
|
||||||
DefaultAttackSequence: attack
|
DefaultAttackSequence: attack
|
||||||
Palette: player-nobright
|
Palette: player-nobright
|
||||||
@@ -230,6 +235,7 @@ CIV1:
|
|||||||
Weapon: Pistola
|
Weapon: Pistola
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: Civilian1
|
VoiceSet: Civilian1
|
||||||
|
|
||||||
@@ -257,5 +263,6 @@ CTECH:
|
|||||||
Weapon: Pistola
|
Weapon: Pistola
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
Voiced:
|
Voiced:
|
||||||
VoiceSet: CivilianTechnician
|
VoiceSet: CivilianTechnician
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ DOGGIE:
|
|||||||
Weapon: FiendShard
|
Weapon: FiendShard
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
AttackWander:
|
AttackWander:
|
||||||
WanderMoveRadius: 2
|
WanderMoveRadius: 2
|
||||||
MinMoveDelay: 200
|
MinMoveDelay: 200
|
||||||
@@ -97,6 +98,7 @@ VISC_LRG:
|
|||||||
ScanRadius: 5
|
ScanRadius: 5
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
AttackWander:
|
AttackWander:
|
||||||
WanderMoveRadius: 2
|
WanderMoveRadius: 2
|
||||||
MinMoveDelay: 25
|
MinMoveDelay: 25
|
||||||
@@ -125,6 +127,7 @@ JFISH:
|
|||||||
AutoTarget:
|
AutoTarget:
|
||||||
ScanRadius: 5
|
ScanRadius: 5
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
|
FacingTolerance: 0
|
||||||
AttackWander:
|
AttackWander:
|
||||||
WanderMoveRadius: 6
|
WanderMoveRadius: 6
|
||||||
MinMoveDelay: 250
|
MinMoveDelay: 250
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ E2:
|
|||||||
ProneOffset: 160,128,-555
|
ProneOffset: 160,128,-555
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
WithSplitAttackPaletteInfantryBody:
|
WithSplitAttackPaletteInfantryBody:
|
||||||
DefaultAttackSequence: attack
|
DefaultAttackSequence: attack
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -77,6 +78,7 @@ MEDIC:
|
|||||||
AutoTargetPriority@DEFAULT:
|
AutoTargetPriority@DEFAULT:
|
||||||
ValidTargets: Infantry
|
ValidTargets: Infantry
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
|
FacingTolerance: 0
|
||||||
WithSplitAttackPaletteInfantryBody:
|
WithSplitAttackPaletteInfantryBody:
|
||||||
DefaultAttackSequence: heal
|
DefaultAttackSequence: heal
|
||||||
ChangesHealth:
|
ChangesHealth:
|
||||||
@@ -119,6 +121,7 @@ JUMPJET:
|
|||||||
-Crushable:
|
-Crushable:
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
WithSplitAttackPaletteInfantryBody:
|
WithSplitAttackPaletteInfantryBody:
|
||||||
RequiresCondition: !airborne
|
RequiresCondition: !airborne
|
||||||
DefaultAttackSequence: attack
|
DefaultAttackSequence: attack
|
||||||
@@ -248,6 +251,7 @@ GHOST:
|
|||||||
CrushSound: squishy2.aud
|
CrushSound: squishy2.aud
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
Demolition:
|
Demolition:
|
||||||
DetonationDelay: 45
|
DetonationDelay: 45
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
|||||||
@@ -136,6 +136,7 @@ SMECH:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
|
FacingTolerance: 0
|
||||||
Armament:
|
Armament:
|
||||||
Weapon: AssaultCannon
|
Weapon: AssaultCannon
|
||||||
Voiced:
|
Voiced:
|
||||||
@@ -254,6 +255,7 @@ HMEC:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
|
FacingTolerance: 0
|
||||||
Armament@MISSILES:
|
Armament@MISSILES:
|
||||||
Weapon: MammothTusk
|
Weapon: MammothTusk
|
||||||
LocalOffset: -243,-368,1208, -243,368,1208
|
LocalOffset: -243,-368,1208, -243,368,1208
|
||||||
|
|||||||
@@ -27,6 +27,7 @@ E3:
|
|||||||
ProneOffset: 52,64,-652
|
ProneOffset: 52,64,-652
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
WithSplitAttackPaletteInfantryBody:
|
WithSplitAttackPaletteInfantryBody:
|
||||||
DefaultAttackSequence: attack
|
DefaultAttackSequence: attack
|
||||||
RevealsShroud:
|
RevealsShroud:
|
||||||
@@ -68,6 +69,7 @@ CYBORG:
|
|||||||
Weapon: Vulcan3
|
Weapon: Vulcan3
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
Prerequisites: barracks.upgraded
|
Prerequisites: barracks.upgraded
|
||||||
|
|
||||||
@@ -107,6 +109,7 @@ CYC2:
|
|||||||
LocalOffset: 240,120,966
|
LocalOffset: 240,120,966
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
Prerequisites: barracks.upgraded
|
Prerequisites: barracks.upgraded
|
||||||
|
|
||||||
|
|||||||
@@ -32,6 +32,7 @@ BGGY:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
|
FacingTolerance: 0
|
||||||
WithMuzzleOverlay:
|
WithMuzzleOverlay:
|
||||||
-DamagedByTerrain@VEINS:
|
-DamagedByTerrain@VEINS:
|
||||||
-LeavesTrails@VEINS:
|
-LeavesTrails@VEINS:
|
||||||
@@ -74,6 +75,7 @@ BIKE:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
|
FacingTolerance: 0
|
||||||
DamagedByTerrain@VEINS:
|
DamagedByTerrain@VEINS:
|
||||||
RequiresCondition: !inside-tunnel && !rank-elite
|
RequiresCondition: !inside-tunnel && !rank-elite
|
||||||
LeavesTrails@VEINS:
|
LeavesTrails@VEINS:
|
||||||
@@ -154,6 +156,7 @@ TTNK:
|
|||||||
Voice: Attack
|
Voice: Attack
|
||||||
RequiresCondition: undeployed
|
RequiresCondition: undeployed
|
||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
|
FacingTolerance: 0
|
||||||
Turreted:
|
Turreted:
|
||||||
TurnSpeed: 24
|
TurnSpeed: 24
|
||||||
Turret: deployed
|
Turret: deployed
|
||||||
@@ -327,6 +330,7 @@ REPAIR:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
|
FacingTolerance: 0
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
ScanRadius: 8
|
ScanRadius: 8
|
||||||
InitialStance: AttackAnything
|
InitialStance: AttackAnything
|
||||||
@@ -468,6 +472,7 @@ SUBTANK:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
|
FacingTolerance: 0
|
||||||
WithVoxelBody:
|
WithVoxelBody:
|
||||||
RequiresCondition: !submerged
|
RequiresCondition: !submerged
|
||||||
Targetable:
|
Targetable:
|
||||||
@@ -530,6 +535,7 @@ STNK:
|
|||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
PauseOnCondition: empdisable
|
PauseOnCondition: empdisable
|
||||||
|
FacingTolerance: 0
|
||||||
AutoTarget:
|
AutoTarget:
|
||||||
InitialStance: HoldFire
|
InitialStance: HoldFire
|
||||||
InitialStanceAI: ReturnFire
|
InitialStanceAI: ReturnFire
|
||||||
|
|||||||
@@ -26,6 +26,7 @@ E1:
|
|||||||
RequiresCondition: rank-elite
|
RequiresCondition: rank-elite
|
||||||
AttackFrontal:
|
AttackFrontal:
|
||||||
Voice: Attack
|
Voice: Attack
|
||||||
|
FacingTolerance: 0
|
||||||
WithSplitAttackPaletteInfantryBody:
|
WithSplitAttackPaletteInfantryBody:
|
||||||
DefaultAttackSequence: attack
|
DefaultAttackSequence: attack
|
||||||
ProducibleWithLevel:
|
ProducibleWithLevel:
|
||||||
|
|||||||
Reference in New Issue
Block a user