Cache ProjectedCellBounds during load time
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@@ -271,7 +271,7 @@ namespace OpenRA.Mods.Common.Traits
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UpdateShroud(new ProjectedCellRegion(map, tl, br));
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}
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void UpdateShroud(ProjectedCellRegion region)
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void UpdateShroud(IEnumerable<PPos> region)
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{
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foreach (var puv in region)
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{
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@@ -299,7 +299,7 @@ namespace OpenRA.Mods.Common.Traits
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void IRenderShroud.RenderShroud(WorldRenderer wr)
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{
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UpdateShroud(map.ProjectedCellBounds);
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UpdateShroud(map.ProjectedCells);
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fogLayer.Draw(wr.Viewport);
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shroudLayer.Draw(wr.Viewport);
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}
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