use new Enter activity for engy, spy, c4
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@@ -40,7 +40,7 @@ namespace OpenRA
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public List<int2> FindUnitPath(int2 from, int2 target, Actor self)
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{
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using (new PerfSample("find_unit_path"))
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using (new PerfSample("Pathfinder"))
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{
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var cached = CachedPaths.FirstOrDefault(p => p.from == from && p.to == target && p.actor == self);
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if (cached != null)
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@@ -69,7 +69,7 @@ namespace OpenRA
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public List<int2> FindUnitPathToRange( int2 src, int2 target, int range, Actor self )
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{
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using( new PerfSample( "find_unit_path_multiple_src" ) )
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using( new PerfSample( "Pathfinder" ) )
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{
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var mobileInfo = self.Info.Traits.Get<MobileInfo>();
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var tilesInRange = world.FindTilesInCircle(target, range)
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@@ -93,7 +93,7 @@ namespace OpenRA
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public List<int2> FindPath( PathSearch search )
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{
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//using (new PerfSample("find_path_inner"))
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using (new PerfSample("Pathfinder"))
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{
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while (!search.queue.Empty)
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{
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@@ -127,26 +127,29 @@ namespace OpenRA
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List<int2> FindBidiPath( /* searches from both ends toward each other */
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public List<int2> FindBidiPath( /* searches from both ends toward each other */
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PathSearch fromSrc,
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PathSearch fromDest)
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{
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while (!fromSrc.queue.Empty && !fromDest.queue.Empty)
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using (new PerfSample("Pathfinder"))
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{
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/* make some progress on the first search */
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var p = fromSrc.Expand( world );
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while (!fromSrc.queue.Empty && !fromDest.queue.Empty)
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{
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/* make some progress on the first search */
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var p = fromSrc.Expand( world );
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if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity)
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return MakeBidiPath(fromSrc, fromDest, p);
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if (fromDest.cellInfo[p.X, p.Y].Seen && fromDest.cellInfo[p.X, p.Y].MinCost < float.PositiveInfinity)
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return MakeBidiPath(fromSrc, fromDest, p);
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/* make some progress on the second search */
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var q = fromDest.Expand( world );
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/* make some progress on the second search */
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var q = fromDest.Expand( world );
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if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity)
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return MakeBidiPath(fromSrc, fromDest, q);
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if (fromSrc.cellInfo[q.X, q.Y].Seen && fromSrc.cellInfo[q.X, q.Y].MinCost < float.PositiveInfinity)
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return MakeBidiPath(fromSrc, fromDest, q);
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}
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return new List<int2>();
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}
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return new List<int2>();
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}
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static List<int2> MakeBidiPath(PathSearch a, PathSearch b, int2 p)
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@@ -72,7 +72,7 @@ namespace OpenRA
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public PathSearch FromPoint(int2 from)
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{
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AddInitialCell( world, from );
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AddInitialCell( from );
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return this;
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}
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@@ -155,7 +155,7 @@ namespace OpenRA
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new int2( 1, 1 ),
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};
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public void AddInitialCell( World world, int2 location )
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public void AddInitialCell( int2 location )
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{
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if (!world.Map.IsInMap(location.X, location.Y))
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return;
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@@ -177,7 +177,7 @@ namespace OpenRA
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heuristic = DefaultEstimator( target ),
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checkForBlocked = checkForBlocked };
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search.AddInitialCell( world, from );
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search.AddInitialCell( from );
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return search;
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}
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@@ -189,8 +189,8 @@ namespace OpenRA
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checkForBlocked = checkForBlocked
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};
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foreach (var sl in froms)
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search.AddInitialCell(world, sl);
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foreach( var sl in froms )
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search.AddInitialCell( sl );
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return search;
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}
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