use new Enter activity for engy, spy, c4

This commit is contained in:
Bob
2010-10-21 20:58:07 +13:00
parent 8e4f5da791
commit 88a8d84153
10 changed files with 125 additions and 25 deletions

View File

@@ -0,0 +1,54 @@
#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Activities
{
public class MoveAdjacentTo : CancelableActivity
{
readonly Actor target;
public MoveAdjacentTo( Actor target )
{
this.target = target;
}
public override IActivity Tick( Actor self )
{
if( IsCanceled || target.Destroyed || !target.IsInWorld) return NextActivity;
var mobile = self.Trait<Mobile>();
var ps1 = new PathSearch( self.World, mobile.Info )
{
checkForBlocked = true,
heuristic = location => 0,
inReverse = true
};
foreach( var cell in target.Trait<IOccupySpace>().OccupiedCells() )
{
ps1.AddInitialCell( cell );
if( ( mobile.toCell - cell ).LengthSquared <= 2 )
return NextActivity;
}
ps1.heuristic = PathSearch.DefaultEstimator( mobile.toCell );
var ps2 = PathSearch.FromPoint( self.World, mobile.Info, mobile.toCell, target.Location, true );
var ret = self.World.PathFinder.FindBidiPath( ps1, ps2 );
if( ret.Count > 0 )
ret.RemoveAt( 0 );
return Util.SequenceActivities( new Move( () => ret ), this );
}
}
}