lobby info hax

This commit is contained in:
Chris Forbes
2010-01-14 21:42:18 +13:00
parent 6184169408
commit 88c085c1c0
7 changed files with 178 additions and 103 deletions

View File

@@ -49,18 +49,6 @@ namespace OpenRa.Game.Orders
Game.chat.AddLine(order.Player, "is now YOU.");
break;
}
case "SetName":
{
Game.chat.AddLine(order.Player, "is now known as " + order.TargetString);
order.Player.PlayerName = order.TargetString;
break;
}
case "SetRace":
{
order.Player.Race = order.TargetString == "0" ? Race.Soviet : Race.Allies;
Game.chat.AddLine(order.Player, "is now playing {0}".F(order.Player.Race));
break;
}
case "SetLag":
{
int lag = int.Parse(order.TargetString);
@@ -74,13 +62,6 @@ namespace OpenRa.Game.Orders
Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(lag));
break;
}
case "SetPalette":
{
int palette = int.Parse(order.TargetString);
Game.chat.AddLine(order.Player, "has changed color to {0}".F(palette));
order.Player.Palette = (PaletteType) palette;
break;
}
case "StartGame":
{
Game.chat.AddLine(Color.White, "Server", "The game has started.");
@@ -93,6 +74,12 @@ namespace OpenRa.Game.Orders
Game.ChangeMap(order.TargetString);
break;
}
case "SyncInfo":
{
Game.chat.AddLine(Color.White, "Server", "Synchronizing lobby info..."); // temp
Game.SyncLobbyInfo(order.TargetString);
break;
}
default:
{