lobby info hax
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@@ -49,18 +49,6 @@ namespace OpenRa.Game.Orders
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Game.chat.AddLine(order.Player, "is now YOU.");
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break;
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}
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case "SetName":
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{
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Game.chat.AddLine(order.Player, "is now known as " + order.TargetString);
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order.Player.PlayerName = order.TargetString;
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break;
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}
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case "SetRace":
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{
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order.Player.Race = order.TargetString == "0" ? Race.Soviet : Race.Allies;
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Game.chat.AddLine(order.Player, "is now playing {0}".F(order.Player.Race));
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break;
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}
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case "SetLag":
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{
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int lag = int.Parse(order.TargetString);
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@@ -74,13 +62,6 @@ namespace OpenRa.Game.Orders
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Game.chat.AddLine(Color.White, "Server", "Order lag is now {0} frames.".F(lag));
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break;
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}
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case "SetPalette":
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{
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int palette = int.Parse(order.TargetString);
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Game.chat.AddLine(order.Player, "has changed color to {0}".F(palette));
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order.Player.Palette = (PaletteType) palette;
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break;
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}
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case "StartGame":
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{
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Game.chat.AddLine(Color.White, "Server", "The game has started.");
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@@ -93,6 +74,12 @@ namespace OpenRa.Game.Orders
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Game.ChangeMap(order.TargetString);
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break;
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}
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case "SyncInfo":
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{
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Game.chat.AddLine(Color.White, "Server", "Synchronizing lobby info..."); // temp
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Game.SyncLobbyInfo(order.TargetString);
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break;
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}
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default:
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{
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