Merge pull request #9414 from atlimit8/TurretFacingsInit

Support loading multiple turret facings
This commit is contained in:
Oliver Brakmann
2015-11-01 13:18:17 +01:00
7 changed files with 49 additions and 20 deletions

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@@ -45,7 +45,7 @@ namespace OpenRA.Mods.Common.Traits
var ifacing = init.Actor.TraitInfoOrDefault<IFacingInfo>();
var bodyFacing = ifacing != null ? init.Contains<FacingInit>() ? init.Get<FacingInit, int>() : ifacing.GetInitialFacing() : 0;
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
var anim = new Animation(init.World, image, () => turretFacing);
anim.Play(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));

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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Common.Traits
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, t.Turret);
var turretOrientation = body.QuantizeOrientation(new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw), facings);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));

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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
var voxel = VoxelProvider.GetVoxel(image, Sequence);
var turretOffset = body.LocalToWorld(t.Offset.Rotate(orientation));
var turretFacing = init.Contains<TurretFacingInit>() ? init.Get<TurretFacingInit, int>() : t.InitialFacing;
var turretFacing = Turreted.GetInitialTurretFacing(init, t.InitialFacing, Turret);
var turretBodyOrientation = new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(turretFacing) - orientation.Yaw);
var turretOrientation = new[] { turretBodyOrientation, body.QuantizeOrientation(orientation, facings) };
yield return new VoxelAnimation(voxel, () => turretOffset, () => turretOrientation, () => false, () => 0);