Adds TRUK to both sides - donates cash to others
This commit is contained in:
1
AUTHORS
1
AUTHORS
@@ -9,3 +9,4 @@ The OpenRA developers are:
|
||||
* Joakim Lindberg
|
||||
* Andrew Riedi
|
||||
* Tim Mylemans
|
||||
* Curtis Shmyr
|
||||
18
OpenRA.Mods.RA/AcceptsSupplies.cs
Normal file
18
OpenRA.Mods.RA/AcceptsSupplies.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class AcceptsSuppliesInfo : TraitInfo<AcceptsSupplies> {}
|
||||
|
||||
class AcceptsSupplies {}
|
||||
}
|
||||
43
OpenRA.Mods.RA/Activities/DonateSupplies.cs
Normal file
43
OpenRA.Mods.RA/Activities/DonateSupplies.cs
Normal file
@@ -0,0 +1,43 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
using OpenRA.Traits.Activities;
|
||||
using OpenRA.Mods.RA.Effects;
|
||||
|
||||
namespace OpenRA.Mods.RA.Activities
|
||||
{
|
||||
class DonateSupplies : CancelableActivity
|
||||
{
|
||||
Actor target;
|
||||
int payload;
|
||||
|
||||
public DonateSupplies(Actor target, int payload)
|
||||
{
|
||||
this.target = target;
|
||||
this.payload = payload;
|
||||
}
|
||||
|
||||
public override IActivity Tick(Actor self)
|
||||
{
|
||||
if (IsCanceled) return NextActivity;
|
||||
if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
|
||||
if (!target.Trait<IOccupySpace>().OccupiedCells().Any(x => x.First == self.Location))
|
||||
return NextActivity;
|
||||
|
||||
target.Owner.PlayerActor.Trait<PlayerResources>().GiveCash(payload);
|
||||
self.Destroy();
|
||||
self.World.AddFrameEndTask(w => w.Add(new CashTick(payload, 30, 2, target.CenterLocation, target.Owner.ColorRamp.GetColor(0))));
|
||||
|
||||
return this;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -52,9 +52,11 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AcceptsSupplies.cs" />
|
||||
<Compile Include="Activities\Attack.cs" />
|
||||
<Compile Include="Activities\CallFunc.cs" />
|
||||
<Compile Include="Activities\CaptureBuilding.cs" />
|
||||
<Compile Include="Activities\DonateSupplies.cs" />
|
||||
<Compile Include="Activities\QueuedActivity.cs" />
|
||||
<Compile Include="Activities\DeliverOre.cs" />
|
||||
<Compile Include="Activities\Demolish.cs" />
|
||||
@@ -106,6 +108,7 @@
|
||||
<Compile Include="Buildings\TechTree.cs" />
|
||||
<Compile Include="Buildings\Util.cs" />
|
||||
<Compile Include="ProximityCaptor.cs" />
|
||||
<Compile Include="SupplyTruck.cs" />
|
||||
<Compile Include="SupportPowers\SupportPowerChargeBar.cs" />
|
||||
<Compile Include="Valued.cs" />
|
||||
<Compile Include="Combat.cs" />
|
||||
|
||||
83
OpenRA.Mods.RA/SupplyTruck.cs
Normal file
83
OpenRA.Mods.RA/SupplyTruck.cs
Normal file
@@ -0,0 +1,83 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation. For more information,
|
||||
* see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using OpenRA.Mods.RA.Activities;
|
||||
using OpenRA.Mods.RA.Buildings;
|
||||
using OpenRA.Mods.RA.Orders;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.RA
|
||||
{
|
||||
class SupplyTruckInfo : ITraitInfo
|
||||
{
|
||||
public readonly int Payload = 500;
|
||||
public object Create(ActorInitializer init) { return new SupplyTruck(this); }
|
||||
}
|
||||
|
||||
class SupplyTruck : IIssueOrder, IResolveOrder, IOrderVoice
|
||||
{
|
||||
int payload;
|
||||
SupplyTruckInfo Info;
|
||||
public SupplyTruck(SupplyTruckInfo info)
|
||||
{
|
||||
payload = info.Payload;
|
||||
Info = info;
|
||||
}
|
||||
|
||||
public IEnumerable<IOrderTargeter> Orders
|
||||
{
|
||||
get { yield return new SupplyTruckOrderTargeter(); }
|
||||
}
|
||||
|
||||
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
|
||||
{
|
||||
if (order.OrderID == "SupplyTruck")
|
||||
return new Order(order.OrderID, self, queued) { TargetActor = target.Actor };
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public string VoicePhraseForOrder(Actor self, Order order)
|
||||
{
|
||||
return "Move";
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
if (order.OrderString == "SupplyTruck")
|
||||
{
|
||||
self.SetTargetLine(Target.FromOrder(order), Color.Yellow);
|
||||
self.CancelActivity();
|
||||
self.QueueActivity(new Enter(order.TargetActor));
|
||||
self.QueueActivity(new DonateSupplies(order.TargetActor, payload));
|
||||
}
|
||||
}
|
||||
|
||||
class SupplyTruckOrderTargeter : UnitTraitOrderTargeter<Building>
|
||||
{
|
||||
public SupplyTruckOrderTargeter()
|
||||
: base("SupplyTruck", 5, "enter", false, true)
|
||||
{
|
||||
}
|
||||
|
||||
public override bool CanTargetActor(Actor self, Actor target, bool forceAttack, bool forceMove, bool forceQueued, ref string cursor)
|
||||
{
|
||||
if (!base.CanTargetActor(self, target, forceAttack, forceMove, forceQueued, ref cursor)) return false;
|
||||
if (target.AppearsHostileTo(self)) return false;
|
||||
if (!target.HasTrait<AcceptsSupplies>()) return false;
|
||||
|
||||
IsQueued = forceQueued;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -164,6 +164,7 @@
|
||||
ProximityCaptor:
|
||||
Types:Building
|
||||
Sellable:
|
||||
AcceptsSupplies:
|
||||
|
||||
^Wall:
|
||||
AppearsOnRadar:
|
||||
@@ -207,6 +208,7 @@
|
||||
Name: Civilian Building
|
||||
ProximityCaptor:
|
||||
Types:CivilianBuilding
|
||||
-AcceptsSupplies:
|
||||
|
||||
^CivField:
|
||||
Inherits: ^CivBuilding
|
||||
|
||||
@@ -254,6 +254,7 @@ PDOX:
|
||||
Duration: 30
|
||||
KillCargo: yes
|
||||
SupportPowerChargeBar:
|
||||
-AcceptsSupplies:
|
||||
|
||||
TSLA:
|
||||
RequiresPower:
|
||||
@@ -289,6 +290,7 @@ TSLA:
|
||||
IronCurtainable:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
|
||||
AGUN:
|
||||
RequiresPower:
|
||||
@@ -328,6 +330,7 @@ AGUN:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
RangeCircleType: aa
|
||||
-AcceptsSupplies:
|
||||
|
||||
DOME:
|
||||
RequiresPower:
|
||||
@@ -386,6 +389,7 @@ PBOX:
|
||||
AutoTarget:
|
||||
IronCurtainable:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
|
||||
HBOX:
|
||||
Inherits: ^Building
|
||||
@@ -414,6 +418,7 @@ HBOX:
|
||||
AutoTarget:
|
||||
IronCurtainable:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
|
||||
GUN:
|
||||
Inherits: ^Building
|
||||
@@ -447,6 +452,7 @@ GUN:
|
||||
IronCurtainable:
|
||||
-RenderBuilding:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
|
||||
FTUR:
|
||||
Inherits: ^Building
|
||||
@@ -476,6 +482,7 @@ FTUR:
|
||||
AutoTarget:
|
||||
IronCurtainable:
|
||||
RenderRangeCircle:
|
||||
-AcceptsSupplies:
|
||||
|
||||
SAM:
|
||||
Inherits: ^Building
|
||||
@@ -514,6 +521,7 @@ SAM:
|
||||
RangeCircleType: aa
|
||||
RequiresPower:
|
||||
CanPowerDown:
|
||||
-AcceptsSupplies:
|
||||
|
||||
ATEK:
|
||||
Inherits: ^Building
|
||||
|
||||
@@ -464,15 +464,27 @@ MNLY.AT:
|
||||
|
||||
TRUK:
|
||||
Inherits: ^Vehicle
|
||||
Buildable:
|
||||
Queue: Vehicle
|
||||
BuildPaletteOrder: 120
|
||||
Prerequisites: weap
|
||||
Owner: allies, soviet
|
||||
Valued:
|
||||
Cost: 500
|
||||
Tooltip:
|
||||
Name: Supply Truck
|
||||
Description: Transports cash to other players.\n Unarmed
|
||||
Health:
|
||||
HP: 110
|
||||
Armor:
|
||||
Type: Light
|
||||
Mobile:
|
||||
Speed: 10
|
||||
Speed: 9
|
||||
RevealsShroud:
|
||||
Range: 3
|
||||
RenderUnit:
|
||||
SupplyTruck:
|
||||
Payload: 500
|
||||
|
||||
SS:
|
||||
Inherits: ^Ship
|
||||
|
||||
Reference in New Issue
Block a user