Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
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65
OpenRA.Mods.Cnc/TiberiumRefineryDockAction.cs
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65
OpenRA.Mods.Cnc/TiberiumRefineryDockAction.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using OpenRA.Mods.RA;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.Cnc
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{
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class TiberiumRefineryDockActionInfo : TraitInfo<TiberiumRefineryDockAction> {}
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class TiberiumRefineryDockAction : IAcceptOreDockAction, ITraitPrerequisite<IAcceptOre>
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{
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Actor dockedHarv = null;
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public void OnDock(Actor self, Actor harv, DeliverResources dockOrder)
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{
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float2 startDock = harv.CenterLocation;
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float2 endDock = self.CenterLocation + new float2(-15,8);
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var harvester = harv.traits.Get<Harvester>();
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harv.QueueActivity( new Turn(112) );
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harv.QueueActivity( new CallFunc( () =>
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{
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dockedHarv = harv;
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self.traits.Get<RenderBuilding>().PlayCustomAnim(self, "active");
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}) );
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harv.QueueActivity( new Drag(startDock, endDock, 11) );
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harv.QueueActivity( new CallFunc( () =>
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{
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self.World.AddFrameEndTask( w1 =>
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{
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harvester.Visible = false;
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harvester.Deliver(harv, self);
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});
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}) );
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harv.QueueActivity( new Wait(18) );
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harv.QueueActivity( new CallFunc( () => harvester.Visible = true) );
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harv.QueueActivity( new Drag(endDock, startDock, 11) );
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harv.QueueActivity( new CallFunc( () => dockedHarv = null) );
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harv.QueueActivity( new Harvest() );
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}
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}
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}
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