Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).

Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
This commit is contained in:
Paul Chote
2010-06-16 00:30:15 +12:00
parent 5f83f97747
commit 88df9ecaa2
11 changed files with 210 additions and 178 deletions

View File

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#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using System.Linq;
using System.Collections.Generic;
using OpenRA.Mods.RA;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.Cnc
{
class TiberiumRefineryDockActionInfo : TraitInfo<TiberiumRefineryDockAction> {}
class TiberiumRefineryDockAction : IAcceptOreDockAction, ITraitPrerequisite<IAcceptOre>
{
Actor dockedHarv = null;
public void OnDock(Actor self, Actor harv, DeliverResources dockOrder)
{
float2 startDock = harv.CenterLocation;
float2 endDock = self.CenterLocation + new float2(-15,8);
var harvester = harv.traits.Get<Harvester>();
harv.QueueActivity( new Turn(112) );
harv.QueueActivity( new CallFunc( () =>
{
dockedHarv = harv;
self.traits.Get<RenderBuilding>().PlayCustomAnim(self, "active");
}) );
harv.QueueActivity( new Drag(startDock, endDock, 11) );
harv.QueueActivity( new CallFunc( () =>
{
self.World.AddFrameEndTask( w1 =>
{
harvester.Visible = false;
harvester.Deliver(harv, self);
});
}) );
harv.QueueActivity( new Wait(18) );
harv.QueueActivity( new CallFunc( () => harvester.Visible = true) );
harv.QueueActivity( new Drag(endDock, startDock, 11) );
harv.QueueActivity( new CallFunc( () => dockedHarv = null) );
harv.QueueActivity( new Harvest() );
}
}
}