Implement cnc harv/proc dock sequence and kill unnecessary duplication. Bad things happen if sequence is interrupted by another order (eg invisible harv).
Still todo: Make sequence non-interruptible; engineer steals harv docked with proc; the "right thing" if proc is sold/destroyed with harv docked.
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55
OpenRA.Mods.RA/Activities/Drag.cs
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55
OpenRA.Mods.RA/Activities/Drag.cs
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Activities
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{
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public class Drag : IActivity
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{
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public IActivity NextActivity { get; set; }
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float2 endLocation;
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float2 startLocation;
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int length;
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public Drag(float2 start, float2 end, int length)
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{
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startLocation = start;
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endLocation = end;
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this.length = length;
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}
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int ticks = 0;
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public IActivity Tick( Actor self )
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{
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self.CenterLocation = float2.Lerp(startLocation, endLocation, (float)ticks/(length-1));
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if (++ticks >= length)
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return NextActivity;
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return this;
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}
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public void Cancel(Actor self) { }
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}
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}
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