Route "Can i build X" queries via the appropriate ProductionQueue

This commit is contained in:
Paul Chote
2010-08-27 01:18:09 +12:00
parent 226fd167e7
commit 88dfbe657c
4 changed files with 52 additions and 43 deletions

View File

@@ -82,13 +82,10 @@ namespace OpenRA.Mods.RA.Widgets
.Select(p => p.Trait);
foreach (var queue in queues)
if (!Rules.TechTree.BuildableItems(world.LocalPlayer, queue.Info.Type).Any())
{
if (CurrentQueue == queue)
CurrentQueue = null;
}
else
if (queue.BuildableItems().Count() > 0)
visibleTabs.Add(queue);
else if (CurrentQueue == queue)
CurrentQueue = null;
if (CurrentQueue == null)
CurrentQueue = queues.FirstOrDefault();
@@ -185,19 +182,15 @@ namespace OpenRA.Mods.RA.Widgets
string paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
float2 origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
var queueName = queue.Info.Type;
// Collect info
var x = 0;
var y = 0;
var buildableItems = Rules.TechTree.BuildableItems(world.LocalPlayer, queueName).ToArray();
var allBuildables = Rules.TechTree.AllBuildables(queueName)
.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(world.LocalPlayer.Country.Race))
.OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder)
.ToArray();
var buildableItems = queue.BuildableItems();
var allBuildables = queue.AllItems();
var overlayBits = new List<Pair<Sprite, float2>>();
numActualRows = Math.Max((allBuildables.Length + Columns - 1) / Columns, Rows);
numActualRows = Math.Max((allBuildables.Count() + Columns - 1) / Columns, Rows);
// Palette Background
WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "top"), new float2(origin.X - 9, origin.Y - 9));
@@ -260,10 +253,10 @@ namespace OpenRA.Mods.RA.Widgets
}
}
else
if (!buildableItems.Contains(item.Name) || isBuildingSomething)
if (!buildableItems.Any(a => a.Name == item.Name) || isBuildingSomething)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
var closureName = buildableItems.Contains(item.Name) ? item.Name : null;
var closureName = buildableItems.Any(a => a.Name == item.Name) ? item.Name : null;
buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world)));
if (++x == Columns) { x = 0; y++; }
@@ -444,9 +437,8 @@ namespace OpenRA.Mods.RA.Widgets
var tooltip = info.Traits.Get<TooltipInfo>();
var buildable = info.Traits.Get<BuildableInfo>();
var cost = info.Traits.Get<ValuedInfo>().Cost;
var buildings = Rules.TechTree.GatherBuildings( pl );
var canBuildThis = Rules.TechTree.CanBuild(info, pl, buildings);
var canBuildThis = CurrentQueue.CanBuild(info);
var longDescSize = Game.Renderer.RegularFont.Measure(tooltip.Description.Replace("\\n", "\n")).Y;
if (!canBuildThis) longDescSize += 8;
@@ -494,15 +486,12 @@ namespace OpenRA.Mods.RA.Widgets
bool DoBuildingHotkey(char c, World world)
{
if (!paletteOpen) return false;
var buildable = Rules.TechTree.BuildableItems(world.LocalPlayer, CurrentQueue.Info.Type);
var toBuild = buildable.FirstOrDefault(b => Rules.Info[b.ToLowerInvariant()].Traits.Get<BuildableInfo>().Hotkey == c.ToString());
var toBuild = CurrentQueue.BuildableItems().FirstOrDefault(b => b.Traits.Get<BuildableInfo>().Hotkey == c.ToString());
if ( toBuild != null )
{
Sound.Play(TabClick);
HandleBuildPalette(world, toBuild, true);
HandleBuildPalette(world, toBuild.Name, true);
return true;
}