Add ShowTicks to sellable
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committed by
abcdefg30
parent
a3636c69d9
commit
8914227811
@@ -21,9 +21,11 @@ namespace OpenRA.Mods.Common.Activities
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readonly Health health;
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readonly Health health;
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readonly SellableInfo sellableInfo;
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readonly SellableInfo sellableInfo;
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readonly PlayerResources playerResources;
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readonly PlayerResources playerResources;
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bool showTicks;
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public Sell(Actor self)
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public Sell(Actor self, bool showTicks)
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{
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{
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this.showTicks = showTicks;
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health = self.TraitOrDefault<Health>();
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health = self.TraitOrDefault<Health>();
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sellableInfo = self.Info.TraitInfo<SellableInfo>();
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sellableInfo = self.Info.TraitInfo<SellableInfo>();
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playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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@@ -40,7 +42,7 @@ namespace OpenRA.Mods.Common.Activities
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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ns.Sold(self);
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if (refund > 0 && self.Owner.IsAlliedWith(self.World.RenderPlayer))
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if (showTicks && refund > 0 && self.Owner.IsAlliedWith(self.World.RenderPlayer))
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(refund), 30)));
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self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, self.Owner.Color.RGB, FloatingText.FormatCashTick(refund), 30)));
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self.Dispose();
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self.Dispose();
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@@ -22,6 +22,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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{
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public readonly int RefundPercent = 50;
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public readonly int RefundPercent = 50;
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public readonly string[] SellSounds = { };
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public readonly string[] SellSounds = { };
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public readonly bool ShowTicks = true;
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[Desc("Skip playing (reversed) make animation.")]
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[Desc("Skip playing (reversed) make animation.")]
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public readonly bool SkipMakeAnimation = false;
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public readonly bool SkipMakeAnimation = false;
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@@ -71,12 +72,12 @@ namespace OpenRA.Mods.Common.Traits
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (makeAnimation != null)
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if (makeAnimation != null)
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{
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{
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makeAnimation.Reverse(self, new Sell(self), false);
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makeAnimation.Reverse(self, new Sell(self, info.ShowTicks), false);
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return;
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return;
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}
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}
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}
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}
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self.QueueActivity(false, new Sell(self));
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self.QueueActivity(false, new Sell(self, info.ShowTicks));
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}
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}
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public bool IsTooltipVisible(Player forPlayer)
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public bool IsTooltipVisible(Player forPlayer)
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