Move Ruleset.cs from Map/ to GameRules/
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52
OpenRA.Game/GameRules/Ruleset.cs
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52
OpenRA.Game/GameRules/Ruleset.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Graphics;
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namespace OpenRA
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{
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public class Ruleset
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{
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public readonly IReadOnlyDictionary<string, ActorInfo> Actors;
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public readonly IReadOnlyDictionary<string, WeaponInfo> Weapons;
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public readonly IReadOnlyDictionary<string, SoundInfo> Voices;
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public readonly IReadOnlyDictionary<string, SoundInfo> Notifications;
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public readonly IReadOnlyDictionary<string, MusicInfo> Music;
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public readonly IReadOnlyDictionary<string, string> Movies;
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public readonly IReadOnlyDictionary<string, TileSet> TileSets;
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public readonly IReadOnlyDictionary<string, SequenceProvider> Sequences;
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public Ruleset(
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IDictionary<string, ActorInfo> actors,
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IDictionary<string, WeaponInfo> weapons,
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IDictionary<string, SoundInfo> voices,
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IDictionary<string, SoundInfo> notifications,
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IDictionary<string, MusicInfo> music,
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IDictionary<string, string> movies,
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IDictionary<string, TileSet> tileSets,
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IDictionary<string, SequenceProvider> sequences)
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{
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this.Actors = new ReadOnlyDictionary<string, ActorInfo>(actors);
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this.Weapons = new ReadOnlyDictionary<string, WeaponInfo>(weapons);
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this.Voices = new ReadOnlyDictionary<string, SoundInfo>(voices);
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this.Notifications = new ReadOnlyDictionary<string, SoundInfo>(notifications);
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this.Music = new ReadOnlyDictionary<string, MusicInfo>(music);
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this.Movies = new ReadOnlyDictionary<string, string>(movies);
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this.TileSets = new ReadOnlyDictionary<string, TileSet>(tileSets);
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this.Sequences = new ReadOnlyDictionary<string, SequenceProvider>(sequences);
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}
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public IEnumerable<KeyValuePair<string, MusicInfo>> InstalledMusic { get { return Music.Where(m => m.Value.Exists); } }
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}
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}
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