update the music player widget when the music changes
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@@ -11,6 +11,7 @@
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using System;
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using System.Linq;
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using OpenRA.GameRules;
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using OpenRA.Mods.Common.Widgets;
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using OpenRA.Traits;
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using OpenRA.Widgets;
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@@ -96,6 +97,18 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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installButton.IsVisible = () => modRules.InstalledMusic.ToArray().Length <= installData.ShippedSoundtracks;
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}
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var songWatcher = widget.GetOrNull<LogicTickerWidget>("SONG_WATCHER");
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if (songWatcher != null)
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{
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songWatcher.OnTick = () =>
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{
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if (Sound.CurrentMusic == null || currentSong == Sound.CurrentMusic)
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return;
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currentSong = Sound.CurrentMusic;
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};
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}
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panel.Get<ButtonWidget>("BACK_BUTTON").OnClick = () => { Game.Settings.Save(); Ui.CloseWindow(); onExit(); };
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}
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@@ -5,6 +5,7 @@ Container@MUSIC_PANEL:
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Width: 360
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Height: 435
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Children:
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LogicTicker@SONG_WATCHER:
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Label@TITLE:
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Width: 360
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Y: 0-25
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@@ -5,6 +5,7 @@ Background@MUSIC_PANEL:
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Width: 360
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Height: 450
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Children:
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LogicTicker@SONG_WATCHER:
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ScrollPanel@MUSIC_LIST:
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X: 15
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Y: 45
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