Add support for queuing Guard orders.
This commit is contained in:
committed by
Matthias Mailänder
parent
f4f27f8980
commit
898ef8fe50
@@ -31,9 +31,11 @@ namespace OpenRA.Mods.Common.Orders
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yield break;
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world.CancelInputMode();
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var queued = mi.Modifiers.HasModifier(Modifiers.Shift);
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foreach (var subject in Subjects)
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if (subject != target)
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yield return new Order(OrderName, subject, false) { TargetActor = target };
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yield return new Order(OrderName, subject, queued) { TargetActor = target };
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}
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public override void Tick(World world)
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@@ -41,19 +41,18 @@ namespace OpenRA.Mods.Common.Traits
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "Guard")
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{
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var target = Target.FromActor(order.TargetActor);
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GuardTarget(self, target);
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}
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GuardTarget(self, Target.FromActor(order.TargetActor), order.Queued);
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}
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public void GuardTarget(Actor self, Target target)
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public void GuardTarget(Actor self, Target target, bool queued = false)
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{
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if (!queued)
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self.CancelActivity();
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self.SetTargetLine(target, Color.Yellow);
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var range = target.Actor.Info.TraitInfo<GuardableInfo>().Range;
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self.QueueActivity(false, new AttackMoveActivity(self, move.MoveFollow(self, target, WDist.Zero, range)));
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self.QueueActivity(new AttackMoveActivity(self, move.MoveFollow(self, target, WDist.Zero, range)));
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}
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public string VoicePhraseForOrder(Actor self, Order order)
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