Merge pull request #6855 from pchote/heightmaps-part-one

Add groundwork for heightmapped terrain.
This commit is contained in:
Matthias Mailänder
2014-11-05 09:54:38 +01:00
13 changed files with 6554 additions and 86 deletions

View File

@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Buildings
readonly LaysTerrainInfo info;
readonly BuildableTerrainLayer layer;
readonly BuildingInfluence bi;
readonly TileTemplate template;
readonly TerrainTemplateInfo template;
public LaysTerrain(Actor self, LaysTerrainInfo info)
{

View File

@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Move
TerrainInfo[] LoadTilesetSpeeds(TileSet tileSet)
{
var info = new TerrainInfo[tileSet.TerrainsCount];
var info = new TerrainInfo[tileSet.TerrainInfo.Length];
for (var i = 0; i < info.Length; i++)
info[i] = TerrainInfo.Impassable;