Merge pull request #6855 from pchote/heightmaps-part-one
Add groundwork for heightmapped terrain.
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Buildings
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readonly LaysTerrainInfo info;
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readonly BuildableTerrainLayer layer;
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readonly BuildingInfluence bi;
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readonly TileTemplate template;
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readonly TerrainTemplateInfo template;
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public LaysTerrain(Actor self, LaysTerrainInfo info)
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{
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Move
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TerrainInfo[] LoadTilesetSpeeds(TileSet tileSet)
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{
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var info = new TerrainInfo[tileSet.TerrainsCount];
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var info = new TerrainInfo[tileSet.TerrainInfo.Length];
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for (var i = 0; i < info.Length; i++)
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info[i] = TerrainInfo.Impassable;
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