Merge pull request #6855 from pchote/heightmaps-part-one
Add groundwork for heightmapped terrain.
This commit is contained in:
@@ -44,7 +44,7 @@ namespace OpenRA.Graphics
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{
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var mapX = x + b.Left;
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var mapY = y + b.Top;
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var type = tileset.GetTerrainInfo(mapTiles[mapX, mapY]);
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var type = tileset[tileset.GetTerrainIndex(mapTiles[mapX, mapY])];
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colors[y * stride + x] = type.Color.ToArgb();
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}
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}
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@@ -31,7 +31,7 @@ namespace OpenRA.Graphics
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foreach (var cell in map.Cells)
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{
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var tile = wr.Theater.TileSprite(map.MapTiles.Value[cell]);
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var pos = wr.ScreenPosition(map.CenterOfCell(cell)) - 0.5f * tile.size;
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var pos = wr.ScreenPosition(map.CenterOfCell(cell)) + tile.offset - 0.5f * tile.size;
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Util.FastCreateQuad(vertices, pos, tile, terrainPalette, nv, tile.size);
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nv += 4;
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}
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@@ -21,9 +21,11 @@ namespace OpenRA.Graphics
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SheetBuilder sheetBuilder;
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Dictionary<ushort, Sprite[]> templates;
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Sprite missingTile;
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TileSet tileset;
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public Theater(TileSet tileset)
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{
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this.tileset = tileset;
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var allocated = false;
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Func<Sheet> allocate = () =>
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{
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@@ -42,7 +44,13 @@ namespace OpenRA.Graphics
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{
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var allFrames = frameCache[t.Value.Image];
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var frames = t.Value.Frames != null ? t.Value.Frames.Select(f => allFrames[f]).ToArray() : allFrames;
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templates.Add(t.Value.Id, frames.Select(f => sheetBuilder.Add(f)).ToArray());
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var sprites = frames.Select(f => sheetBuilder.Add(f));
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// Ignore the offsets baked into R8 sprites
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if (tileset.IgnoreTileSpriteOffsets)
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sprites = sprites.Select(s => new Sprite(s.sheet, s.bounds, float2.Zero, s.channel, s.blendMode));
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templates.Add(t.Value.Id, sprites.ToArray());
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}
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// 1x1px transparent tile
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@@ -63,6 +71,35 @@ namespace OpenRA.Graphics
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return template[r.Index];
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}
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public Rectangle TemplateBounds(TerrainTemplateInfo template, Size tileSize, TileShape tileShape)
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{
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Rectangle? templateRect = null;
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var i = 0;
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for (var y = 0; y < template.Size.Y; y++)
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{
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for (var x = 0; x < template.Size.X; x++)
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{
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var tile = new TerrainTile(template.Id, (byte)(i++));
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var tileInfo = tileset.GetTileInfo(tile);
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// Empty tile
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if (tileInfo == null)
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continue;
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var sprite = TileSprite(tile);
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var u = tileShape == TileShape.Rectangle ? x : (x - y) / 2f;
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var v = tileShape == TileShape.Rectangle ? y : (x + y) / 2f;
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var tl = new float2(u * tileSize.Width, (v - 0.5f * tileInfo.Height) * tileSize.Height) - 0.5f * sprite.size;
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var rect = new Rectangle((int)(tl.X + sprite.offset.X), (int)(tl.Y + sprite.offset.Y), (int)sprite.size.X, (int)sprite.size.Y);
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templateRect = templateRect.HasValue ? Rectangle.Union(templateRect.Value, rect) : rect;
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}
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}
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return templateRect.HasValue ? templateRect.Value : Rectangle.Empty;
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}
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public Sheet Sheet { get { return sheetBuilder.Current; } }
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}
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}
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@@ -15,6 +15,18 @@ using System.Linq;
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namespace OpenRA
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{
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public class TerrainTileInfo
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{
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[FieldLoader.Ignore]
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public readonly byte TerrainType = byte.MaxValue;
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public readonly byte Height;
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public readonly byte RampType;
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public readonly Color LeftColor;
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public readonly Color RightColor;
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public MiniYaml Save() { return FieldSaver.Save(this); }
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}
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public class TerrainTypeInfo
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{
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public readonly string Type;
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@@ -30,8 +42,10 @@ namespace OpenRA
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public MiniYaml Save() { return FieldSaver.Save(this); }
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}
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public class TileTemplate
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public class TerrainTemplateInfo
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{
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static readonly string[] Fields = { "Id", "Image", "Frames", "Size", "PickAny", "Category" };
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public readonly ushort Id;
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public readonly string Image;
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public readonly int[] Frames;
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@@ -39,78 +53,78 @@ namespace OpenRA
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public readonly bool PickAny;
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public readonly string Category;
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byte[] tiles;
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TerrainTileInfo[] tileInfo;
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public TileTemplate(ushort id, string image, int2 size, byte[] tiles)
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public TerrainTemplateInfo(ushort id, string image, int2 size, byte[] tiles)
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{
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this.Id = id;
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this.Image = image;
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this.Size = size;
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this.tiles = tiles;
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}
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public TileTemplate(TileSet tileSet, MiniYaml my)
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public TerrainTemplateInfo(TileSet tileSet, MiniYaml my)
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{
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FieldLoader.Load(this, my);
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tiles = LoadTiles(tileSet, my);
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}
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byte[] LoadTiles(TileSet tileSet, MiniYaml y)
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{
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var nodes = y.ToDictionary()["Tiles"].Nodes;
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var nodes = my.ToDictionary()["Tiles"].Nodes;
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if (!PickAny)
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{
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var tiles = new byte[Size.X * Size.Y];
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for (var i = 0; i < tiles.Length; i++)
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tiles[i] = byte.MaxValue;
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tileInfo = new TerrainTileInfo[Size.X * Size.Y];
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foreach (var node in nodes)
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{
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int key;
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if (!int.TryParse(node.Key, out key) || key < 0 || key >= tiles.Length)
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if (!int.TryParse(node.Key, out key) || key < 0 || key >= tileInfo.Length)
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throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
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tiles[key] = tileSet.GetTerrainIndex(node.Value.Value);
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tileInfo[key] = LoadTileInfo(tileSet, node.Value);
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}
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return tiles;
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}
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else
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{
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var tiles = new byte[nodes.Count];
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var i = 0;
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tileInfo = new TerrainTileInfo[nodes.Count];
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var i = 0;
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foreach (var node in nodes)
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{
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int key;
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if (!int.TryParse(node.Key, out key) || key != i++)
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throw new InvalidDataException("Invalid tile key '{0}' on template '{1}' of tileset '{2}'.".F(node.Key, Id, tileSet.Id));
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tiles[key] = tileSet.GetTerrainIndex(node.Value.Value);
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tileInfo[key] = LoadTileInfo(tileSet, node.Value);
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}
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return tiles;
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}
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}
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static readonly string[] Fields = { "Id", "Image", "Frames", "Size", "PickAny" };
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public byte this[int index]
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static TerrainTileInfo LoadTileInfo(TileSet tileSet, MiniYaml my)
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{
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get { return tiles[index]; }
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var tile = new TerrainTileInfo();
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FieldLoader.Load(tile, my);
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// Terrain type must be converted from a string to an index
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tile.GetType().GetField("TerrainType").SetValue(tile, tileSet.GetTerrainIndex(my.Value));
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// Fall back to the terrain-type color if necessary
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var overrideColor = tileSet.TerrainInfo[tile.TerrainType].Color;
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if (tile.LeftColor == default(Color))
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tile.GetType().GetField("LeftColor").SetValue(tile, overrideColor);
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if (tile.RightColor == default(Color))
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tile.GetType().GetField("RightColor").SetValue(tile, overrideColor);
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return tile;
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}
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public TerrainTileInfo this[int index] { get { return tileInfo[index]; } }
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public bool Contains(int index)
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{
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return index >= 0 && index < tiles.Length;
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return index >= 0 && index < tileInfo.Length;
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}
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public int TilesCount
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{
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get { return tiles.Length; }
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get { return tileInfo.Length; }
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}
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public MiniYaml Save(TileSet tileSet)
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@@ -126,7 +140,7 @@ namespace OpenRA
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}
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root.Add(new MiniYamlNode("Tiles", null,
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tiles.Select((terrainTypeIndex, templateIndex) => new MiniYamlNode(templateIndex.ToString(), tileSet[terrainTypeIndex].Type)).ToList()));
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tileInfo.Select((terrainTypeIndex, templateIndex) => new MiniYamlNode(templateIndex.ToString(), terrainTypeIndex.Save())).ToList()));
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return new MiniYaml(null, root);
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}
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@@ -134,6 +148,8 @@ namespace OpenRA
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public class TileSet
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{
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static readonly string[] Fields = { "Name", "Id", "SheetSize", "Palette", "PlayerPalette", "Extensions", "WaterPaletteRotationBase", "EditorTemplateOrder", "IgnoreTileSpriteOffsets" };
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public readonly string Name;
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public readonly string Id;
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public readonly int SheetSize = 512;
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@@ -141,15 +157,14 @@ namespace OpenRA
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public readonly string PlayerPalette;
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public readonly string[] Extensions;
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public readonly int WaterPaletteRotationBase = 0x60;
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public readonly Dictionary<ushort, TileTemplate> Templates = new Dictionary<ushort, TileTemplate>();
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public readonly Dictionary<ushort, TerrainTemplateInfo> Templates = new Dictionary<ushort, TerrainTemplateInfo>();
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public readonly string[] EditorTemplateOrder;
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public readonly bool IgnoreTileSpriteOffsets;
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public readonly TerrainTypeInfo[] TerrainInfo;
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readonly Dictionary<string, byte> terrainIndexByType = new Dictionary<string, byte>();
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readonly byte defaultWalkableTerrainIndex;
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static readonly string[] Fields = { "Name", "Id", "SheetSize", "Palette", "Extensions" };
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public TileSet(ModData modData, string filepath)
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{
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var yaml = MiniYaml.DictFromFile(filepath);
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@@ -162,8 +177,10 @@ namespace OpenRA
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.Select(y => new TerrainTypeInfo(y))
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.OrderBy(tt => tt.Type)
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.ToArray();
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if (TerrainInfo.Length >= byte.MaxValue)
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throw new InvalidDataException("Too many terrain types.");
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for (byte i = 0; i < TerrainInfo.Length; i++)
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{
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var tt = TerrainInfo[i].Type;
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@@ -178,27 +195,29 @@ namespace OpenRA
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// Templates
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Templates = yaml["Templates"].ToDictionary().Values
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.Select(y => new TileTemplate(this, y)).ToDictionary(t => t.Id);
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.Select(y => new TerrainTemplateInfo(this, y)).ToDictionary(t => t.Id);
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}
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public TileSet(string name, string id, string palette, string[] extensions, TerrainTypeInfo[] terrainInfo)
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{
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this.Name = name;
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this.Id = id;
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this.Palette = palette;
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this.Extensions = extensions;
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this.TerrainInfo = terrainInfo;
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Name = name;
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Id = id;
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Palette = palette;
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Extensions = extensions;
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TerrainInfo = terrainInfo;
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if (TerrainInfo.Length >= byte.MaxValue)
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throw new InvalidDataException("Too many terrain types.");
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for (byte i = 0; i < terrainInfo.Length; i++)
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{
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var tt = terrainInfo[i].Type;
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if (terrainIndexByType.ContainsKey(tt))
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throw new InvalidDataException("Duplicate terrain type '{0}'.".F(tt));
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terrainIndexByType.Add(tt, i);
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}
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defaultWalkableTerrainIndex = GetTerrainIndex("Clear");
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}
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@@ -207,11 +226,6 @@ namespace OpenRA
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get { return TerrainInfo[index]; }
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}
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public int TerrainsCount
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{
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get { return TerrainInfo.Length; }
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}
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public bool TryGetTerrainIndex(string type, out byte index)
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{
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return terrainIndexByType.TryGetValue(type, out index);
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@@ -232,14 +246,20 @@ namespace OpenRA
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if (tpl.Contains(r.Index))
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{
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var ti = tpl[r.Index];
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if (ti != byte.MaxValue)
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return ti;
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var tile = tpl[r.Index];
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if (tile != null && tile.TerrainType != byte.MaxValue)
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return tile.TerrainType;
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}
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return defaultWalkableTerrainIndex;
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}
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public TerrainTileInfo GetTileInfo(TerrainTile r)
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{
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var tpl = Templates[r.Type];
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return tpl.Contains(r.Index) ? tpl[r.Index] : null;
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}
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public void Save(string filepath)
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{
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var root = new List<MiniYamlNode>();
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@@ -263,10 +283,5 @@ namespace OpenRA
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Templates.Select(t => new MiniYamlNode("Template@{0}".F(t.Value.Id), t.Value.Save(this))).ToList()));
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root.WriteToFile(filepath);
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}
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public TerrainTypeInfo GetTerrainInfo(TerrainTile r)
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{
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return this[GetTerrainIndex(r)];
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}
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}
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}
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@@ -134,6 +134,7 @@
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<Compile Include="SpriteLoaders\TmpTDLoader.cs" />
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<Compile Include="SpriteLoaders\ShpD2Loader.cs" />
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<Compile Include="Widgets\Logic\SettingsLogic.cs" />
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<Compile Include="Widgets\TerrainTemplatePreviewWidget.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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103
OpenRA.Mods.Common/Widgets/TerrainTemplatePreviewWidget.cs
Normal file
103
OpenRA.Mods.Common/Widgets/TerrainTemplatePreviewWidget.cs
Normal file
@@ -0,0 +1,103 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets
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{
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public class TerrainTemplatePreviewWidget : Widget
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{
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public Func<float> GetScale = () => 1f;
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public string Palette = "terrain";
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readonly WorldRenderer worldRenderer;
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readonly TileSet tileset;
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TerrainTemplateInfo template;
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Rectangle bounds;
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public TerrainTemplateInfo Template
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{
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get
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{
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return template;
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}
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set
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{
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template = value;
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if (template == null)
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return;
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var ts = Game.modData.Manifest.TileSize;
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var shape = Game.modData.Manifest.TileShape;
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bounds = worldRenderer.Theater.TemplateBounds(template, ts, shape);
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}
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}
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[ObjectCreator.UseCtor]
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public TerrainTemplatePreviewWidget(WorldRenderer worldRenderer, World world)
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{
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this.worldRenderer = worldRenderer;
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tileset = world.Map.Rules.TileSets[world.Map.Tileset];
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}
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protected TerrainTemplatePreviewWidget(TerrainTemplatePreviewWidget other)
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: base(other)
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{
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worldRenderer = other.worldRenderer;
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tileset = other.worldRenderer.world.Map.Rules.TileSets[other.worldRenderer.world.Map.Tileset];
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Template = other.Template;
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GetScale = other.GetScale;
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}
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public override Widget Clone() { return new TerrainTemplatePreviewWidget(this); }
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public override void Draw()
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{
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if (template == null)
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return;
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var ts = Game.modData.Manifest.TileSize;
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var shape = Game.modData.Manifest.TileShape;
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var scale = GetScale();
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var sb = new Rectangle((int)(scale * bounds.X), (int)(scale * bounds.Y), (int)(scale * bounds.Width), (int)(scale * bounds.Height));
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var origin = RenderOrigin + new int2((RenderBounds.Size.Width - sb.Width) / 2 - sb.X, (RenderBounds.Size.Height - sb.Height) / 2 - sb.Y);
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var i = 0;
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for (var y = 0; y < Template.Size.Y; y++)
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{
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for (var x = 0; x < Template.Size.X; x++)
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{
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var tile = new TerrainTile(Template.Id, (byte)(i++));
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var tileInfo = tileset.GetTileInfo(tile);
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// Empty tile
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if (tileInfo == null)
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continue;
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var sprite = worldRenderer.Theater.TileSprite(tile);
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var size = new float2(sprite.size.X * scale, sprite.size.Y * scale);
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var u = shape == TileShape.Rectangle ? x : (x - y) / 2f;
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var v = shape == TileShape.Rectangle ? y : (x + y) / 2f;
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var pos = origin + scale * (new float2(u * ts.Width, (v - 0.5f * tileInfo.Height) * ts.Height) - 0.5f * sprite.size);
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Game.Renderer.SpriteRenderer.DrawSprite(sprite, pos, worldRenderer.Palette(Palette), size);
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
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||||
@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA.Buildings
|
||||
readonly LaysTerrainInfo info;
|
||||
readonly BuildableTerrainLayer layer;
|
||||
readonly BuildingInfluence bi;
|
||||
readonly TileTemplate template;
|
||||
readonly TerrainTemplateInfo template;
|
||||
|
||||
public LaysTerrain(Actor self, LaysTerrainInfo info)
|
||||
{
|
||||
|
||||
@@ -76,7 +76,7 @@ namespace OpenRA.Mods.RA.Move
|
||||
|
||||
TerrainInfo[] LoadTilesetSpeeds(TileSet tileSet)
|
||||
{
|
||||
var info = new TerrainInfo[tileSet.TerrainsCount];
|
||||
var info = new TerrainInfo[tileSet.TerrainInfo.Length];
|
||||
for (var i = 0; i < info.Length; i++)
|
||||
info[i] = TerrainInfo.Impassable;
|
||||
|
||||
|
||||
@@ -24,34 +24,69 @@ namespace OpenRA.Mods.TS.SpriteLoaders
|
||||
{
|
||||
public Size Size { get; private set; }
|
||||
public Size FrameSize { get { return Size; } }
|
||||
public float2 Offset { get { return float2.Zero; } }
|
||||
public float2 Offset { get; private set; }
|
||||
public byte[] Data { get; set; }
|
||||
public bool DisableExportPadding { get { return false; } }
|
||||
|
||||
public TmpTSFrame(Stream s, Size size)
|
||||
public TmpTSFrame(Stream s, Size size, int u, int v)
|
||||
{
|
||||
if (s.Position != 0)
|
||||
{
|
||||
Size = size;
|
||||
|
||||
// Ignore tile header for now
|
||||
s.Position += 52;
|
||||
// Skip unnecessary header data
|
||||
s.Position += 20;
|
||||
|
||||
Data = new byte[size.Width * size.Height];
|
||||
// Extra data is specified relative to the top-left of the template
|
||||
var extraX = s.ReadInt32() - (u - v) * size.Width / 2;
|
||||
var extraY = s.ReadInt32() - (u + v) * size.Height / 2;
|
||||
var extraWidth = s.ReadInt32();
|
||||
var extraHeight = s.ReadInt32();
|
||||
var flags = s.ReadUInt32();
|
||||
|
||||
var bounds = new Rectangle(0, 0, size.Width, size.Height);
|
||||
if ((flags & 0x01) != 0)
|
||||
{
|
||||
var extraBounds = new Rectangle(extraX, extraY, extraWidth, extraHeight);
|
||||
bounds = Rectangle.Union(bounds, extraBounds);
|
||||
|
||||
Offset = new float2(bounds.X + 0.5f * (bounds.Width - size.Width), bounds.Y + 0.5f * (bounds.Height - size.Height));
|
||||
Size = new Size(bounds.Width, bounds.Height);
|
||||
}
|
||||
|
||||
// Skip unnecessary header data
|
||||
s.Position += 12;
|
||||
|
||||
Data = new byte[bounds.Width * bounds.Height];
|
||||
|
||||
// Unpack tile data
|
||||
var width = 4;
|
||||
for (var i = 0; i < size.Height; i++)
|
||||
for (var j = 0; j < size.Height; j++)
|
||||
{
|
||||
var start = i * size.Width + (size.Width - width) / 2;
|
||||
for (var j = 0; j < width; j++)
|
||||
Data[start + j] = s.ReadUInt8();
|
||||
var start = (j - bounds.Y) * bounds.Width + (size.Width - width) / 2 - bounds.X;
|
||||
for (var i = 0; i < width; i++)
|
||||
Data[start + i] = s.ReadUInt8();
|
||||
|
||||
width += (i < size.Height / 2 - 1 ? 1 : -1) * 4;
|
||||
width += (j < size.Height / 2 - 1 ? 1 : -1) * 4;
|
||||
}
|
||||
|
||||
// Ignore Z-data for now
|
||||
// Ignore extra data for now
|
||||
// TODO: Load Z-data once the renderer can handle it
|
||||
s.Position += size.Width * size.Height / 2;
|
||||
|
||||
if ((flags & 0x01) == 0)
|
||||
return;
|
||||
|
||||
// Load extra data (cliff faces, etc)
|
||||
for (var j = 0; j < extraHeight; j++)
|
||||
{
|
||||
var start = (j + extraY - bounds.Y) * bounds.Width + extraX - bounds.X;
|
||||
for (var i = 0; i < extraWidth; i++)
|
||||
{
|
||||
var extra = s.ReadUInt8();
|
||||
if (extra != 0)
|
||||
Data[start + i] = extra;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
Data = new byte[0];
|
||||
@@ -96,10 +131,15 @@ namespace OpenRA.Mods.TS.SpriteLoaders
|
||||
offsets[i] = s.ReadUInt32();
|
||||
|
||||
var tiles = new TmpTSFrame[offsets.Length];
|
||||
for (var i = 0; i < offsets.Length; i++)
|
||||
|
||||
for (var j = 0; j < templateHeight; j++)
|
||||
{
|
||||
s.Position = offsets[i];
|
||||
tiles[i] = new TmpTSFrame(s, size);
|
||||
for (var i = 0; i < templateWidth; i++)
|
||||
{
|
||||
var k = j * templateWidth + i;
|
||||
s.Position = offsets[k];
|
||||
tiles[k] = new TmpTSFrame(s, size, i, j);
|
||||
}
|
||||
}
|
||||
|
||||
s.Position = start;
|
||||
|
||||
@@ -91,19 +91,22 @@ namespace OpenRA.Mods.TS.UtilityCommands
|
||||
continue;
|
||||
|
||||
s.Position = offsets[j] + 40;
|
||||
/* var height = */s.ReadUInt8();
|
||||
var height = s.ReadUInt8();
|
||||
var terrainType = s.ReadUInt8();
|
||||
/* var rampType = */s.ReadUInt8();
|
||||
/* var height = */s.ReadUInt8();
|
||||
var rampType = s.ReadUInt8();
|
||||
|
||||
if (!terrainTypes.ContainsKey(terrainType))
|
||||
throw new InvalidDataException("Unknown terrain type {0} in {1}".F(terrainType, templateFilename));
|
||||
|
||||
Console.WriteLine("\t\t\t{0}: {1}", j, terrainTypes[terrainType]);
|
||||
// Console.WriteLine("\t\t\t\tHeight: {0}", height);
|
||||
// Console.WriteLine("\t\t\t\tTerrainType: {0}", terrainType);
|
||||
// Console.WriteLine("\t\t\t\tRampType: {0}", rampType);
|
||||
// Console.WriteLine("\t\t\t\tLeftColor: {0},{1},{2}", s.ReadUInt8(), s.ReadUInt8(), s.ReadUInt8());
|
||||
// Console.WriteLine("\t\t\t\tRightColor: {0},{1},{2}", s.ReadUInt8(), s.ReadUInt8(), s.ReadUInt8());
|
||||
if (height != 0)
|
||||
Console.WriteLine("\t\t\t\tHeight: {0}", height);
|
||||
|
||||
if (rampType != 0)
|
||||
Console.WriteLine("\t\t\t\tRampType: {0}", rampType);
|
||||
|
||||
Console.WriteLine("\t\t\t\tMinimapLeftColor: {0},{1},{2}", s.ReadUInt8(), s.ReadUInt8(), s.ReadUInt8());
|
||||
Console.WriteLine("\t\t\t\tMinimapRightColor: {0},{1},{2}", s.ReadUInt8(), s.ReadUInt8(), s.ReadUInt8());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -393,7 +393,7 @@ namespace OpenRA.TilesetBuilder
|
||||
tiles[idx] = tileset.GetTerrainIndex(ttype);
|
||||
}
|
||||
|
||||
var template = new TileTemplate(
|
||||
var template = new TerrainTemplateInfo(
|
||||
id: cur,
|
||||
image: "{0}{1:00}".F(txtTilesetName.Text, cur),
|
||||
size: new int2(tp.Width, tp.Height),
|
||||
|
||||
@@ -5,6 +5,7 @@ General:
|
||||
Palette: d2k.pal
|
||||
Extensions: .R8, .r8, .shp, .tmp
|
||||
EditorTemplateOrder: Basic, Dune, Sand-Detail, Brick, Sand-Cliff, Sand-Smooth, Cliff-Type-Changer, Rock-Sand-Smooth, Rock-Detail, Rock-Cliff, Rock-Cliff-Rock, Rotten-Base, Dead-Worm, Ice, Ice-Detail, Rock-Cliff-Sand, Sand-Platform, Unidentified
|
||||
IgnoreTileSpriteOffsets: true
|
||||
|
||||
Terrain:
|
||||
TerrainType@Clear: # TODO: workaround for the stupid WinForms editor
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user