make ProductionBar actually work for all RA stuff
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@@ -116,6 +116,7 @@ SPEN:
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-EmitInfantryOnSell:
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RepairsUnits:
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RallyPoint:
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ProductionBar:
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SYRD:
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InfiltrateForSupportPower:
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@@ -171,6 +172,7 @@ SYRD:
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-EmitInfantryOnSell:
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RepairsUnits:
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RallyPoint:
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ProductionBar:
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IRON:
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RequiresPower:
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@@ -573,6 +575,7 @@ WEAP:
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Produces: Vehicle
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PrimaryBuilding:
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IronCurtainable:
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ProductionBar:
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FACT:
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Inherits: ^Building
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@@ -603,6 +606,8 @@ FACT:
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IntoActor: mcv
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Offset:1,1
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Facing: 96
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ProductionBar:
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PROC:
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Inherits: ^Building
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Buildable:
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@@ -705,6 +710,7 @@ HPAD:
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BelowUnits:
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Reservable:
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IronCurtainable:
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ProductionBar:
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AFLD:
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Inherits: ^Building
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@@ -755,6 +761,8 @@ AFLD:
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Prerequisites: AFLD
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DropItems: E1,E1,E1,E3,E3
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SelectTargetSound: slcttgt1.aud
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ProductionBar:
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POWR:
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Inherits: ^Building
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Buildable:
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@@ -875,6 +883,7 @@ BARR:
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Produces: Infantry
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PrimaryBuilding:
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IronCurtainable:
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ProductionBar:
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TENT:
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Inherits: ^Building
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@@ -913,6 +922,7 @@ TENT:
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Produces: Infantry
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PrimaryBuilding:
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IronCurtainable:
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ProductionBar:
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FIX:
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Inherits: ^Building
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