Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
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@@ -293,6 +293,18 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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BindSliderPref(panel, "SCROLLSPEED_SLIDER", gs, "ViewportEdgeScrollStep");
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BindSliderPref(panel, "UI_SCROLLSPEED_SLIDER", gs, "UIScrollSpeed");
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// Apply mouse focus preferences immediately
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var lockMouseCheckbox = panel.Get<CheckboxWidget>("LOCKMOUSE_CHECKBOX");
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var oldOnClick = lockMouseCheckbox.OnClick;
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lockMouseCheckbox.OnClick = () =>
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{
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// Still perform the old behaviour for clicking the checkbox, before
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// applying the changes live.
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oldOnClick();
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MakeMouseFocusSettingsLive();
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};
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var mouseScrollDropdown = panel.Get<DropDownButtonWidget>("MOUSE_SCROLL");
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mouseScrollDropdown.OnMouseDown = _ => ShowMouseScrollDropdown(mouseScrollDropdown, gs);
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mouseScrollDropdown.GetText = () => gs.MouseScroll.ToString();
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@@ -362,6 +374,8 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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panel.Get<SliderWidget>("SCROLLSPEED_SLIDER").Value = gs.ViewportEdgeScrollStep;
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panel.Get<SliderWidget>("UI_SCROLLSPEED_SLIDER").Value = gs.UIScrollSpeed;
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MakeMouseFocusSettingsLive();
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};
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}
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@@ -481,5 +495,15 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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dropdown.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 500, Game.modData.Languages, setupItem);
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return true;
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}
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void MakeMouseFocusSettingsLive()
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{
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var gameSettings = Game.Settings.Game;
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if (gameSettings.LockMouseWindow)
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Game.Renderer.GrabWindowMouseFocus();
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else
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Game.Renderer.ReleaseWindowMouseFocus();
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}
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}
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}
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