Removing requirement to restart game after applying changes to mouse focus option. The setting now defaults to 'false' as it is likely to be disruptive to players who are used to the usual behaviour in windowed mode.
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@@ -63,8 +63,10 @@ namespace OpenRA.Renderer.Sdl2
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window = SDL.SDL_CreateWindow("OpenRA", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, size.Width, size.Height, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL);
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var lockWindow = Game.Settings.Game.LockMouseWindow ? SDL.SDL_bool.SDL_TRUE : SDL.SDL_bool.SDL_FALSE;
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SDL.SDL_SetWindowGrab(window, lockWindow);
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if (Game.Settings.Game.LockMouseWindow)
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GrabWindowMouseFocus();
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else
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ReleaseWindowMouseFocus();
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if (windowMode == WindowMode.Fullscreen)
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SDL.SDL_SetWindowFullscreen(window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN);
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@@ -199,6 +201,16 @@ namespace OpenRA.Renderer.Sdl2
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ErrorHandler.CheckGlError();
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}
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public void GrabWindowMouseFocus()
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{
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SDL.SDL_SetWindowGrab(window, SDL.SDL_bool.SDL_TRUE);
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}
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public void ReleaseWindowMouseFocus()
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{
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SDL.SDL_SetWindowGrab(window, SDL.SDL_bool.SDL_FALSE);
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}
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public void EnableScissor(int left, int top, int width, int height)
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{
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if (width < 0)
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