diff --git a/CHANGELOG b/CHANGELOG index f2aa6111df..80756395ff 100644 --- a/CHANGELOG +++ b/CHANGELOG @@ -48,6 +48,7 @@ NEW: Added a 20% chance to eject a driver from destroyed vehicles. Added production speed-ups for additional production buildings of the same type. Up to 50% faster production can be achieved with 7 production buildings. Decreased the Oil Derrick cash rate from every 10 seconds to every 15 seconds. + Overhauled the Atom Bomb's damage model and introduced damage falloff over a wide radius. Athena: Reduced strategic victory timer to 3 minutes. Increased the size of the starting islands. diff --git a/mods/ra/weapons.yaml b/mods/ra/weapons.yaml index 47f67f800d..8bbd84e9e4 100644 --- a/mods/ra/weapons.yaml +++ b/mods/ra/weapons.yaml @@ -1007,120 +1007,101 @@ SCUD: WaterImpactSound: splash9.aud Atomic: + ValidTargets: Ground, Water, Air Warhead@impact: - Damage: 1000 - Spread: 6 + Damage: 1500 + Spread: 24 + SmudgeType: Scorch + Size: 1 Ore: true Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% + Concrete: 25% Explosion: nuke WaterExplosion: nuke InfDeath: 5 ImpactSound: kaboom1.aud Warhead@areanuke1: - DamageModel: PerCell - Damage: 180 - Size: 2,1 + Damage: 600 + Spread: 48 + SmudgeType: Scorch + Size: 2 Ore: true Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% + Concrete: 25% Delay: 5 InfDeath: 5 ImpactSound: kaboom22.aud Warhead@areanuke2: - DamageModel: PerCell - Damage: 180 - Size: 3,2 + Damage: 600 + Spread: 72 + SmudgeType: Scorch + Size: 3 Ore: true Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% + Concrete: 25% Delay: 10 InfDeath: 5 Warhead@areanuke3: - DamageModel: PerCell - Damage: 180 - Size: 4,3 + Damage: 600 + Spread: 96 + SmudgeType: Scorch + Size: 4 Ore: true Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% + Concrete: 25% Delay: 15 InfDeath: 5 Warhead@areanuke4: - DamageModel: PerCell - Damage: 180 + Damage: 600 + Spread: 120 SmudgeType: Scorch - Size: 5,4 + Size: 5 Ore: true Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% + Concrete: 25% Delay: 20 InfDeath: 5 MiniNuke: + ValidTargets: Ground, Water, Air Warhead@impact: - Damage: 800 - Spread: 6 + Damage: 1500 + Spread: 24 + Size: 1 Ore: true Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% + Concrete: 25% Explosion: nuke WaterExplosion: nuke InfDeath: 5 ImpactSound: kaboom1.aud Warhead@areanuke1: - DamageModel: PerCell - Damage: 180 - Size: 2,1 + Damage: 600 + Spread: 48 + Size: 2 Ore: true Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% + Concrete: 25% Delay: 5 InfDeath: 5 ImpactSound: kaboom22 Warhead@areanuke2: - DamageModel: PerCell - Damage: 180 - Size: 3,2 + Damage: 600 + Spread: 72 + Size: 3 Ore: true Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% + Concrete: 25% Delay: 10 InfDeath: 5 Warhead@areanuke3: - DamageModel: PerCell - Damage: 180 - Size: 4,3 + Damage: 600 + Spread: 96 + Size: 4 SmudgeType: Scorch Ore: true Versus: - None: 90% - Light: 60% - Heavy: 25% - Concrete: 50% + Concrete: 25% Delay: 15 InfDeath: 5